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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-06 19:18:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-09 16:47:59 +0300
commit598ab525da3df3fef2033c159c570688c7282a8f (patch)
treeba2bd0b8fc6ee5d264512bf655def1a6ee5d7b31 /source/blender/editors/screen/screen_ops.c
parentee5d7bc16b243f309c84bce5deddf3a86b7f4c14 (diff)
Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r--source/blender/editors/screen/screen_ops.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 74c65765cbe..a9f44f54b3a 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -774,10 +774,10 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
az->alpha = 1.0f;
}
else {
- const int mouse_sq = SQUARE(xy[0] - az->x2) + SQUARE(xy[1] - az->y2);
- const int spot_sq = SQUARE(AZONESPOTW);
- const int fadein_sq = SQUARE(AZONEFADEIN);
- const int fadeout_sq = SQUARE(AZONEFADEOUT);
+ const int mouse_sq = square_i(xy[0] - az->x2) + square_i(xy[1] - az->y2);
+ const int spot_sq = square_i(AZONESPOTW);
+ const int fadein_sq = square_i(AZONEFADEIN);
+ const int fadeout_sq = square_i(AZONEFADEOUT);
if (mouse_sq < spot_sq) {
az->alpha = 1.0f;
@@ -1014,7 +1014,7 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
const int delta_y = (event->y - sad->y);
/* Movement in dominant direction. */
- const int delta_max = max_ii(ABS(delta_x), ABS(delta_y));
+ const int delta_max = max_ii(abs(delta_x), abs(delta_y));
/* Movement in dominant direction before action taken. */
const int join_threshold = (0.6 * U.widget_unit);
@@ -1022,13 +1022,13 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
const int area_threshold = (0.1 * U.widget_unit);
/* Calculate gesture cardinal direction. */
- if (delta_y > ABS(delta_x)) {
+ if (delta_y > abs(delta_x)) {
sad->gesture_dir = 'n';
}
- else if (delta_x >= ABS(delta_y)) {
+ else if (delta_x >= abs(delta_y)) {
sad->gesture_dir = 'e';
}
- else if (delta_y < -ABS(delta_x)) {
+ else if (delta_y < -abs(delta_x)) {
sad->gesture_dir = 's';
}
else {
@@ -2677,7 +2677,7 @@ static int region_scale_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (rmd->region->type->snap_size) {
short sizex_test = rmd->region->type->snap_size(rmd->region, rmd->region->sizex, 0);
- if (ABS(rmd->region->sizex - sizex_test) < snap_size_threshold) {
+ if (abs(rmd->region->sizex - sizex_test) < snap_size_threshold) {
rmd->region->sizex = sizex_test;
}
}
@@ -2710,7 +2710,7 @@ static int region_scale_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (rmd->region->type->snap_size) {
short sizey_test = rmd->region->type->snap_size(rmd->region, rmd->region->sizey, 1);
- if (ABS(rmd->region->sizey - sizey_test) < snap_size_threshold) {
+ if (abs(rmd->region->sizey - sizey_test) < snap_size_threshold) {
rmd->region->sizey = sizey_test;
}
}