diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-11-16 12:39:41 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-11-16 12:39:41 +0300 |
commit | 4722fc5dd0a335588a160e43cf77223c256ebd31 (patch) | |
tree | e78c43b7ff3c0a3cfc735db7b20dbebef8e31327 /source/blender/editors/screen/screen_ops.c | |
parent | eb9e9f7f1ac2c7aaec13906acca4f047d3e82e99 (diff) |
Disable possibility to flip bone names of linked armatures
Linked data should not be modified in such a way.
Reported by Nathan here in the studio, reviewed by Bastien, thanks!
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 022b8605436..c69e01422e0 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -442,6 +442,17 @@ int ED_operator_posemode(bContext *C) return 0; } +int ED_operator_posemode_local(bContext *C) +{ + if (ED_operator_posemode(C)) { + Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); + bArmature *arm = ob->data; + return !(ID_IS_LINKED_DATABLOCK(&ob->id) || + ID_IS_LINKED_DATABLOCK(&arm->id)); + } + return false; +} + /* wrapper for ED_space_image_show_uvedit */ int ED_operator_uvedit(bContext *C) { |