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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/screen/screen_ops.c
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r--source/blender/editors/screen/screen_ops.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index cb53de23983..d4a424f8c38 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -574,7 +574,7 @@ int ED_operator_mask(bContext *C)
case SPACE_IMAGE:
{
SpaceImage *sima = sa->spacedata.first;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
return ED_space_image_check_show_maskedit(sl, sima);
}
}
@@ -3408,7 +3408,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
if (screen->animtimer && screen->animtimer == event->customdata) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
wmTimer *wt = screen->animtimer;
ScreenAnimData *sad = wt->customdata;
@@ -3520,7 +3520,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
}
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
- ED_update_for_newframe(bmain, scene, scene_layer, depsgraph);
+ ED_update_for_newframe(bmain, scene, view_layer, depsgraph);
for (window = wm->windows.first; window; window = window->next) {
const bScreen *win_screen = WM_window_get_active_screen(window);