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authorBrecht Van Lommel <brecht@blender.org>2021-08-04 18:46:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-04 20:18:34 +0300
commit8abf6efcf60fa7f609f38fda0e085d84a72b6dba (patch)
tree29a330737f179f0d632dc76ead0cbd5370fc26b0 /source/blender/editors/screen/screen_ops.c
parent10b9621079823048e73d4677413bc5e59f833dcf (diff)
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r--source/blender/editors/screen/screen_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 107466a8a0b..0bc2a224a4b 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -381,7 +381,7 @@ bool ED_operator_console_active(bContext *C)
static bool ed_object_hidden(const Object *ob)
{
/* if hidden but in edit mode, we still display, can happen with animation */
- return ((ob->restrictflag & OB_RESTRICT_VIEWPORT) && !(ob->mode & OB_MODE_EDIT));
+ return ((ob->visibility_flag & OB_HIDE_VIEWPORT) && !(ob->mode & OB_MODE_EDIT));
}
bool ED_operator_object_active(bContext *C)