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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-06-13 13:02:08 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-06-13 13:02:08 +0300 |
commit | 56ad2f0f1a0017ce5529862d572602e4984e3874 (patch) | |
tree | 98891f3eea470bab52a01218b3a36e6842c9e1b8 /source/blender/editors/screen/screen_ops.c | |
parent | eaadfdbdc02caeac4a367186d36dba2e3ed36de8 (diff) |
Woarkspace: Remove residue of hidden type
There is no reason to be special for workspace and go against other design
decision in Blender. If something like this is going to become a common
practice in Blender it should be well thought and well tested, including
tests of all supported compilers and configurations.
This feature was relying on type re-definition, which is not only confusing
but also available in C11 only.
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 5cd68f5121c..b5bf60e92c5 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -48,6 +48,7 @@ #include "DNA_meta_types.h" #include "DNA_mask_types.h" #include "DNA_node_types.h" +#include "DNA_workspace_types.h" #include "DNA_userdef_types.h" #include "BKE_context.h" |