diff options
author | Ton Roosendaal <ton@blender.org> | 2010-02-15 21:36:06 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2010-02-15 21:36:06 +0300 |
commit | 50cd69d8d944fd5a7865e93a651b84d4b7e353a3 (patch) | |
tree | ef38f638f1728d9e2d04162763736f5e93f1d76a /source/blender/editors/screen/screen_ops.c | |
parent | 27654953b1c6693f47f2edb56de1976b9a28bf3a (diff) |
Test code for Brecht:
Added a function that quickly extracts a full main dbase from an undo buffer,
to pass on to render code. This will efficiently then make a render using only
own memory, allowing real threading and running multiple renders at once.
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index d23f86729a9..4addfc9cdda 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -3123,6 +3123,7 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec static void render_startjob(void *rjv, short *stop, short *do_update) { RenderJob *rj= rjv; +// Main *mainp= BKE_undo_get_main(&rj->scene); rj->stop= stop; rj->do_update= do_update; @@ -3136,6 +3137,9 @@ static void render_startjob(void *rjv, short *stop, short *do_update) RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports); else RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra); + +// if(mainp) +// free_main(mainp); } /* called by render, check job 'stop' value or the global */ |