diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 13:20:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 13:20:17 +0300 |
commit | d325e6f0e845d710abe4847a57be8e30920911a9 (patch) | |
tree | 13138d409459bbe7e223833a8f6a5000437585e6 /source/blender/editors/screen/screen_ops.c | |
parent | c99481b6320a77e4793c812403f7d37dfc2d5ced (diff) |
Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different
layers in the "top bar" will actually do what this is expected to do.
Surely, there are still things to be done under the hood, that will happen
in a less intrusive way.
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index c02733d26bd..cb53de23983 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -3408,6 +3408,8 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv if (screen->animtimer && screen->animtimer == event->customdata) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); + SceneLayer *scene_layer = CTX_data_scene_layer(C); + struct Depsgraph *depsgraph = CTX_data_depsgraph(C); wmTimer *wt = screen->animtimer; ScreenAnimData *sad = wt->customdata; wmWindowManager *wm = CTX_wm_manager(C); @@ -3518,7 +3520,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv } /* since we follow drawflags, we can't send notifier but tag regions ourselves */ - ED_update_for_newframe(bmain, scene, CTX_data_depsgraph(C)); + ED_update_for_newframe(bmain, scene, scene_layer, depsgraph); for (window = wm->windows.first; window; window = window->next) { const bScreen *win_screen = WM_window_get_active_screen(window); |