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authorJeroen Bakker <jbakker>2021-06-11 16:47:19 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-11 16:51:26 +0300
commit7b76a160a4647b17c1a55da4bd40e8f549225568 (patch)
tree336428e3e2c94272127c4547ebdd1180ce39c247 /source/blender/editors/screen/screen_ops.c
parent0eb9351296dbed5e7ac10ca56132d5e51e5f388d (diff)
Sequencer: Do not redraw during playback.
When using large sequences including audio the drawing of the audio on top of the strip takes a lot of time. This effects the playback performance heavily. During the animation playback performance there was a solution for this by only drawing the playhead overlay. This was reverted for the sequence editor as it didn't update the color strips when they were animated. This patch checks if there are animated color strips if so the full screen is redrawn, otherwise only the playhead is redrawn. Reviewed By: ISS Differential Revision: https://developer.blender.org/D11580
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r--source/blender/editors/screen/screen_ops.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 6b8d4e73f12..b41b54fee1f 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4446,9 +4446,16 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
/* No need to do a full redraw as the current frame indicator is only updated.
* We do need to redraw when this area is in full screen as no other areas
* will be tagged for redrawing. */
- if ((region->regiontype == RGN_TYPE_WINDOW) &&
- (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
- return;
+ if (region->regiontype == RGN_TYPE_WINDOW && !area->full) {
+ if (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) {
+ return;
+ }
+
+ if (area->spacetype == SPACE_SEQ) {
+ if (!ED_space_sequencer_has_visible_animation_on_strip(scene)) {
+ return;
+ }
+ }
}
ED_region_tag_redraw(region);
}