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authorMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
committerMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
commit6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch)
tree4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/editors/screen/screendump.c
parentec70356424d687cb1cdb8cb80095a5593937e03a (diff)
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/editors/screen/screendump.c')
-rw-r--r--source/blender/editors/screen/screendump.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index 32b60b658c7..394f8b4fbcd 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -215,7 +215,7 @@ static void screenshot_updatejob(void *sjv)
/* only this runs inside thread */
-static void screenshot_startjob(void *sjv, short *stop, short *do_update)
+static void screenshot_startjob(void *sjv, short *stop, short *do_update, float *progress)
{
ScreenshotJob *sj= sjv;
RenderData rd= sj->scene->r;
@@ -296,7 +296,7 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update)
static int screencast_exec(bContext *C, wmOperator *op)
{
bScreen *screen= CTX_wm_screen(C);
- wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, 0);
+ wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, "Screencast", 0);
ScreenshotJob *sj= MEM_callocN(sizeof(ScreenshotJob), "screenshot job");
/* setup sj */