diff options
author | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
commit | 6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch) | |
tree | 4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/editors/screen/screendump.c | |
parent | ec70356424d687cb1cdb8cb80095a5593937e03a (diff) |
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).
Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked
Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/editors/screen/screendump.c')
-rw-r--r-- | source/blender/editors/screen/screendump.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index 32b60b658c7..394f8b4fbcd 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -215,7 +215,7 @@ static void screenshot_updatejob(void *sjv) /* only this runs inside thread */ -static void screenshot_startjob(void *sjv, short *stop, short *do_update) +static void screenshot_startjob(void *sjv, short *stop, short *do_update, float *progress) { ScreenshotJob *sj= sjv; RenderData rd= sj->scene->r; @@ -296,7 +296,7 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update) static int screencast_exec(bContext *C, wmOperator *op) { bScreen *screen= CTX_wm_screen(C); - wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, 0); + wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, "Screencast", 0); ScreenshotJob *sj= MEM_callocN(sizeof(ScreenshotJob), "screenshot job"); /* setup sj */ |