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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-23 14:23:13 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-23 14:23:13 +0300 |
commit | ec36e3ae80f993b3d1185dadd1d2ee5d54978501 (patch) | |
tree | 2bbc33cc5b9d3a7de512a5566585e9948667ca93 /source/blender/editors/screen | |
parent | 8ee2b01b04923472d5124c185b8810f8b01be0e1 (diff) |
Fix T43776: Rigging : Clear User transform is not working when mesh is in weight paint mode.
Use same trick as for regular 'clear transform' operators to get a valid armature
in weight paint mode (where active object is weight-painted one).
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 99ce1a0dee3..48d39020236 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -391,7 +391,7 @@ int ED_operator_editarmature(bContext *C) * \brief check for pose mode (no mixed modes) * * We want to enable most pose operations in weight paint mode, - * when it comes to transforming bones, but managing bomes layers/groups + * when it comes to transforming bones, but managing bones layers/groups * can be left for pose mode only. (not weight paint mode) */ int ED_operator_posemode_exclusive(bContext *C) |