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authorCampbell Barton <ideasman42@gmail.com>2018-06-20 17:01:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-20 17:01:30 +0300
commit3414a16705c1334d9685f3ab2ba5b04e2824a4dc (patch)
treeceefe773cbdf5093f29f7eb70f7d958063ae14c5 /source/blender/editors/screen
parente6609deba2b601bbd22d17c246eab2265ccd20a1 (diff)
parentd312dbea2d9f0ca08149d0467eb103d9f3cbf151 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_ops.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 6ca037bfb5c..3b896d0f6ed 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -677,10 +677,10 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
if (BLI_rcti_isect_pt_v(&az->rect, xy)) {
if (az->type == AZONE_AREA) {
/* no triangle intersect but a hotspot circle based on corner */
- int radius = (xy[0] - az->x1) * (xy[0] - az->x1) + (xy[1] - az->y1) * (xy[1] - az->y1);
-
- if (radius <= AZONESPOT * AZONESPOT)
+ int radius_sq = SQUARE(xy[0] - az->x1) + SQUARE(xy[1] - az->y1);
+ if (radius_sq <= SQUARE(AZONESPOT)) {
break;
+ }
}
else if (az->type == AZONE_REGION) {
break;
@@ -700,20 +700,19 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
az->alpha = 1.0f;
}
else {
- int mouse_radius, spot_radius, fadein_radius, fadeout_radius;
- mouse_radius = (xy[0] - az->x2) * (xy[0] - az->x2) + (xy[1] - az->y2) * (xy[1] - az->y2);
- spot_radius = AZONESPOT * AZONESPOT;
- fadein_radius = AZONEFADEIN * AZONEFADEIN;
- fadeout_radius = AZONEFADEOUT * AZONEFADEOUT;
+ const int mouse_sq = SQUARE(xy[0] - az->x2) + SQUARE(xy[1] - az->y2);
+ const int spot_sq = SQUARE(AZONESPOT);
+ const int fadein_sq = SQUARE(AZONEFADEIN);
+ const int fadeout_sq = SQUARE(AZONEFADEOUT);
- if (mouse_radius < spot_radius) {
+ if (mouse_sq < spot_sq) {
az->alpha = 1.0f;
}
- else if (mouse_radius < fadein_radius) {
+ else if (mouse_sq < fadein_sq) {
az->alpha = 1.0f;
}
- else if (mouse_radius < fadeout_radius) {
- az->alpha = 1.0f - ((float)(mouse_radius - fadein_radius)) / ((float)(fadeout_radius - fadein_radius));
+ else if (mouse_sq < fadeout_sq) {
+ az->alpha = 1.0f - ((float)(mouse_sq - fadein_sq)) / ((float)(fadeout_sq - fadein_sq));
}
else {
az->alpha = 0.0f;