diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-18 06:27:29 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-01-18 06:27:29 +0300 |
commit | db496a0b7dcf1ab024aece9858257c40529138e4 (patch) | |
tree | e11de882ccca27cca20ab35a221120dbce69c02e /source/blender/editors/screen | |
parent | 20df402adc871a76cd98f7de116c48bebd151ce3 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 03e817c467d..63b7fbc14a7 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -89,9 +89,9 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state, static const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; const float draw_width = img_w * scaleX * xzoom; const float draw_height = img_h * scaleY * yzoom; - /* Downscaling with regular bilinear interpolation (i.e. #GL_LINEAR) doesn't give good filtering - * results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR), so always - * use mipmaps when filtering. */ + /* Down-scaling with regular bi-linear interpolation (i.e. #GL_LINEAR) doesn't give good + * filtering results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR), + * so always use mipmaps when filtering. */ const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h)); GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", img_w, img_h, 1, gpu_format, NULL); |