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authorSergey Sharybin <sergey.vfx@gmail.com>2012-04-28 14:09:58 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-04-28 14:09:58 +0400
commita434572654d95b2910324f3c6125580f4ee28afe (patch)
treefca1e17899feedc1e51a49f66f9c0c27461d64ff /source/blender/editors/screen
parent54911f52d87be169bf62ffc8088c81d3b7580681 (diff)
Camera tracking: if there's no image for current frame display default grid
and allow to interact with tracks for operators which doesn't require image. Merged from tomato branch: svn merge ^/branches/soc-2011-tomato -r45624:45625
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index eb1688a76e2..2a561a6bc6c 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1813,3 +1813,63 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
}
+
+void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
+{
+ float gridsize, gridstep = 1.0f / 32.0f;
+ float fac, blendfac;
+ int x1, y1, x2, y2;
+
+ /* the image is located inside (0,0),(1, 1) as set by view2d */
+ UI_ThemeColorShade(TH_BACK, 20);
+
+ UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x1, &y1);
+ UI_view2d_to_region_no_clip(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
+ glRectf(x1, y1, x2, y2);
+
+ /* gridsize adapted to zoom level */
+ gridsize = 0.5f * (zoomx + zoomy);
+ if (gridsize <= 0.0f)
+ return;
+
+ if (gridsize < 1.0f) {
+ while (gridsize < 1.0f) {
+ gridsize *= 4.0f;
+ gridstep *= 4.0f;
+ }
+ }
+ else {
+ while (gridsize >= 4.0f) {
+ gridsize /= 4.0f;
+ gridstep /= 4.0f;
+ }
+ }
+
+ /* the fine resolution level */
+ blendfac = 0.25f * gridsize - floorf(0.25f * gridsize);
+ CLAMP(blendfac, 0.0f, 1.0f);
+ UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac)));
+
+ fac = 0.0f;
+ glBegin(GL_LINES);
+ while (fac < 1.0f) {
+ glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
+ glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
+ glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
+ glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
+ fac += gridstep;
+ }
+
+ /* the large resolution level */
+ UI_ThemeColor(TH_BACK);
+
+ fac = 0.0f;
+ while (fac < 1.0f) {
+ glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
+ glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
+ glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
+ glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
+ fac += 4.0f * gridstep;
+ }
+ glEnd();
+}