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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 09:48:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 09:48:49 +0300
commiteb8e656b2b82615e42a85bdee73a2e78b8359a69 (patch)
tree95d095a793e25801a55fd958ce29f62fbf52719e /source/blender/editors/screen
parent4185b3e36d16dff92ed3e3c0b25033acea5a0793 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_ops.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 15e8d5a3eb4..bb56d127b31 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4163,8 +4163,8 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
*/
ED_refresh_viewport_fps(C);
- /* recalculate the timestep for the timer now that we've finished calculating this,
- * since the frames-per-second value may have been changed
+ /* Recalculate the time-step for the timer now that we've finished calculating this,
+ * since the frames-per-second value may have been changed.
*/
/* TODO: this may make evaluation a bit slower if the value doesn't change... any way to avoid this? */
wt->timestep = (1.0 / FPS);