diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 12:01:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 12:01:49 +0300 |
commit | e1f1567b5657190d2da2d4a8df49995e0e515d0c (patch) | |
tree | 36609be0c429543c048bf5ee97e3fe9008acd8de /source/blender/editors/screen | |
parent | 8153f89518b4a16852f3e3039e46bc06e82d1d23 (diff) |
WorkSpace: ED_workspace_object_mode_in_other_window check other windows
The same workspace can have different active objects depending on the
window. So check other windows.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/workspace_edit.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c index 393e99010a7..7635a2644f5 100644 --- a/source/blender/editors/screen/workspace_edit.c +++ b/source/blender/editors/screen/workspace_edit.c @@ -190,7 +190,7 @@ bool ED_workspace_change( if (workspace_old->object_mode & OB_MODE_ALL_MODE_DATA) { if (obact_old) { bool obact_old_is_active = - ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace_old, obact_old, NULL); + ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL); if (obact_old_is_active == false) { eObjectMode object_mode = workspace_old->object_mode; EvaluationContext eval_ctx; @@ -227,7 +227,7 @@ bool ED_workspace_change( else if (use_object_mode) { eObjectMode object_mode_set = workspace_new->object_mode; if (ED_workspace_object_mode_in_other_window( - bmain->wm.first, workspace_new, obact_new, &object_mode_set)) + bmain->wm.first, win, obact_new, &object_mode_set)) { workspace_new->object_mode = object_mode_set; } @@ -356,13 +356,13 @@ void ED_workspace_object_mode_sync_from_scene(wmWindowManager *wm, WorkSpace *wo } bool ED_workspace_object_mode_in_other_window( - struct wmWindowManager *wm, WorkSpace *workspace, Object *obact, + struct wmWindowManager *wm, const wmWindow *win_compare, Object *obact, eObjectMode *r_object_mode) { - for (wmWindow *win = wm->windows.first; win; win = win->next) { - WorkSpace *workspace_iter = BKE_workspace_active_get(win->workspace_hook); - if (workspace != workspace_iter) { - Scene *scene_iter = WM_window_get_active_scene(win); + for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) { + if (win_compare != win_iter) { + WorkSpace *workspace_iter = BKE_workspace_active_get(win_iter->workspace_hook); + Scene *scene_iter = WM_window_get_active_scene(win_iter); ViewLayer *view_layer_iter = BKE_view_layer_from_workspace_get(scene_iter, workspace_iter); Object *obact_iter = OBACT(view_layer_iter); if (obact == obact_iter) { |