Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-01-28 10:51:22 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-28 10:51:22 +0300
commit30086eafe521311dc4ec2cf56be3de8ef96a30ad (patch)
treec0e6c83a2439bd5d015ae29a6d73b566d00f8e86 /source/blender/editors/screen
parentf91fe78af5145a2f5706acd17d0e793ab7b311f8 (diff)
OpenGL: optimize ED_screen_draw
One draw call for all screen area outlines instead of one per line. (Two for retina displays) One draw call for area split line instead of two. En/Disable GL_BLEND once for area join arrow instead of twice.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_edit.c98
1 files changed, 55 insertions, 43 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 8e969e096d3..a5b25645f2a 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -993,65 +993,56 @@ static void draw_join_shape(ScrArea *sa, char dir)
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
glColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir);
- glDisable(GL_BLEND);
}
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
- glEnable(GL_BLEND);
/* value 181 was hardly computed: 181~105 */
glColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
- glDisable(GL_BLEND);
}
-static void drawscredge_area_draw(int sizex, int sizey, int x1, int y1, int x2, int y2, int a)
+static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
{
/* right border area */
- if (x2 < sizex - 1)
- sdrawline(x2 + a, y1, x2 + a, y2);
-
+ if (x2 < sizex - 1) {
+ glVertex2s(x2, y1);
+ glVertex2s(x2, y2);
+ }
+
/* left border area */
- if (x1 > 0) /* otherwise it draws the emboss of window over */
- sdrawline(x1 + a, y1, x1 + a, y2);
-
+ if (x1 > 0) { /* otherwise it draws the emboss of window over */
+ glVertex2s(x1, y1);
+ glVertex2s(x1, y2);
+ }
+
/* top border area */
- if (y2 < sizey - 1)
- sdrawline(x1, y2 + a, x2, y2 + a);
-
+ if (y2 < sizey - 1) {
+ glVertex2s(x1, y2);
+ glVertex2s(x2, y2);
+ }
+
/* bottom border area */
- if (y1 > 0)
- sdrawline(x1, y1 + a, x2, y1 + a);
-
+ if (y1 > 0) {
+ glVertex2s(x1, y1);
+ glVertex2s(x2, y1);
+ }
}
/** screen edges drawing **/
-static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
+static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
{
short x1 = sa->v1->vec.x;
short y1 = sa->v1->vec.y;
short x2 = sa->v3->vec.x;
short y2 = sa->v3->vec.y;
- if (center == 0) {
- if (U.pixelsize > 1.0f) {
-
- glColor3ub(0x50, 0x50, 0x50);
- glLineWidth((2.0f * U.pixelsize) - 1);
- drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
- }
- }
- else {
- glColor3ub(0, 0, 0);
- glLineWidth(1);
- drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
- }
+ drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
@@ -1125,23 +1116,37 @@ void ED_screen_draw(wmWindow *win)
ScrArea *sa1 = NULL;
ScrArea *sa2 = NULL;
ScrArea *sa3 = NULL;
- int dir = -1;
- int dira = -1;
wmSubWindowSet(win, win->screen->mainwin);
+ /* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
+ if (U.pixelsize > 1.0f) {
+ /* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
+ glLineWidth((2.0f * U.pixelsize) - 1);
+ glColor3ub(0x50, 0x50, 0x50);
+ glBegin(GL_LINES);
+ for (sa = win->screen->areabase.first; sa; sa = sa->next)
+ drawscredge_area(sa, winsize_x, winsize_y);
+ glEnd();
+ }
+
+ glLineWidth(1);
+ glColor3ub(0, 0, 0);
+ glBegin(GL_LINES);
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ drawscredge_area(sa, winsize_x, winsize_y);
+
+ /* gather area split/join info */
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
- drawscredge_area(sa, winsize_x, winsize_y, 0);
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next)
- drawscredge_area(sa, winsize_x, winsize_y, 1);
-
+ glEnd();
+
/* blended join arrow */
if (sa1 && sa2) {
- dir = area_getorientation(sa1, sa2);
+ int dir = area_getorientation(sa1, sa2);
+ int dira;
if (dir != -1) {
switch (dir) {
case 0: /* W */
@@ -1162,26 +1167,33 @@ void ED_screen_draw(wmWindow *win)
break;
}
}
+ glEnable(GL_BLEND);
scrarea_draw_shape_dark(sa2, dir);
scrarea_draw_shape_light(sa1, dira);
+ glDisable(GL_BLEND);
}
/* splitpoint */
if (sa3) {
glEnable(GL_BLEND);
+ glBegin(GL_LINES);
glColor4ub(255, 255, 255, 100);
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
- sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
+ glVertex2s(sa3->totrct.xmin, win->eventstate->y);
+ glVertex2s(sa3->totrct.xmax, win->eventstate->y);
glColor4ub(0, 0, 0, 100);
- sdrawline(sa3->totrct.xmin, win->eventstate->y + 1, sa3->totrct.xmax, win->eventstate->y + 1);
+ glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
+ glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
}
else {
- sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
+ glVertex2s(win->eventstate->x, sa3->totrct.ymin);
+ glVertex2s(win->eventstate->x, sa3->totrct.ymax);
glColor4ub(0, 0, 0, 100);
- sdrawline(win->eventstate->x + 1, sa3->totrct.ymin, win->eventstate->x + 1, sa3->totrct.ymax);
+ glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
+ glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
}
-
+ glEnd();
glDisable(GL_BLEND);
}