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authorMike Erwin <significant.bit@gmail.com>2015-12-08 05:24:41 +0300
committerMike Erwin <significant.bit@gmail.com>2015-12-08 09:19:55 +0300
commitc099b862386bb771488af05bfe6444d28a1f30cb (patch)
treeac4aad2b91fe35e823bd94a1af2f7b82344c28f7 /source/blender/editors/screen
parent964107fbce77fac3badf2de027e6096cc8efe7ca (diff)
OpenGL: simple cleanup
It’s still immediate mode, but at least it’s shorter & clearer.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/glutil.c68
1 files changed, 20 insertions, 48 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 4cbea2afed2..5fc849d36e1 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -137,7 +137,7 @@ const GLubyte stipple_diag_stripes_neg[128] = {
const GLubyte stipple_checker_8px[128] = {
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
- 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
+ 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
@@ -180,32 +180,20 @@ void fdrawbezier(float vec[4][3])
void fdrawline(float x1, float y1, float x2, float y2)
{
- float v[2];
-
- glBegin(GL_LINE_STRIP);
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
- v[0] = x2; v[1] = y2;
- glVertex2fv(v);
+ glBegin(GL_LINES);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
glEnd();
}
void fdrawbox(float x1, float y1, float x2, float y2)
{
- float v[2];
+ glBegin(GL_LINE_LOOP);
- glBegin(GL_LINE_STRIP);
-
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
- v[0] = x1; v[1] = y2;
- glVertex2fv(v);
- v[0] = x2; v[1] = y2;
- glVertex2fv(v);
- v[0] = x2; v[1] = y1;
- glVertex2fv(v);
- v[0] = x1; v[1] = y1;
- glVertex2fv(v);
+ glVertex2f(x1, y1);
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y2);
+ glVertex2f(x2, y1);
glEnd();
}
@@ -226,13 +214,9 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
void sdrawline(int x1, int y1, int x2, int y2)
{
- int v[2];
-
- glBegin(GL_LINE_STRIP);
- v[0] = x1; v[1] = y1;
- glVertex2iv(v);
- v[0] = x2; v[1] = y2;
- glVertex2iv(v);
+ glBegin(GL_LINES);
+ glVertex2i(x1, y1);
+ glVertex2i(x2, y2);
glEnd();
}
@@ -248,13 +232,9 @@ void sdrawline(int x1, int y1, int x2, int y2)
static void sdrawtripoints(int x1, int y1, int x2, int y2)
{
- int v[2];
- v[0] = x1; v[1] = y1;
- glVertex2iv(v);
- v[0] = x1; v[1] = y2;
- glVertex2iv(v);
- v[0] = x2; v[1] = y1;
- glVertex2iv(v);
+ glVertex2i(x1, y1);
+ glVertex2i(x1, y2);
+ glVertex2i(x2, y1);
}
void sdrawtri(int x1, int y1, int x2, int y2)
@@ -274,20 +254,12 @@ void sdrawtrifill(int x1, int y1, int x2, int y2)
void sdrawbox(int x1, int y1, int x2, int y2)
{
- int v[2];
+ glBegin(GL_LINE_LOOP);
- glBegin(GL_LINE_STRIP);
-
- v[0] = x1; v[1] = y1;
- glVertex2iv(v);
- v[0] = x1; v[1] = y2;
- glVertex2iv(v);
- v[0] = x2; v[1] = y2;
- glVertex2iv(v);
- v[0] = x2; v[1] = y1;
- glVertex2iv(v);
- v[0] = x1; v[1] = y1;
- glVertex2iv(v);
+ glVertex2i(x1, y1);
+ glVertex2i(x1, y2);
+ glVertex2i(x2, y2);
+ glVertex2i(x2, y1);
glEnd();
}