diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
commit | 8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch) | |
tree | 329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/editors/screen | |
parent | 801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff) |
2.5: various one-liner fixes
* Image window only show game properties in game mode.
* Fix image window render info drawing wrong with alpha enabled.
* Win32 editmode cursor now uses a different one than the system
cursor, that one is barely visible, especially in the new theme
colors.
* Center text in operator header print.
* Fix sequencer unlock shortcut key.
* Fix uv layer / vertex color active render button now graying out.
* Workaround to get default zoom level 1:1 again for new buttons
(will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/area.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 62f6e87f073..c74a5ca9c87 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -330,7 +330,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) glClear(GL_COLOR_BUFFER_BIT); UI_ThemeColor(TH_TEXT); - BLF_draw_default(20, 6, 0.0f, ar->headerstr); + BLF_draw_default(20, 8, 0.0f, ar->headerstr); } else if(at->draw) { at->draw(C, ar); |