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authorCampbell Barton <ideasman42@gmail.com>2011-03-27 18:59:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-27 18:59:55 +0400
commit617e6a83bc89ca36e18bd06d851a31c010e11db2 (patch)
treed1347daa3d9a7bf51a0168048247cfe1ce13a4ee /source/blender/editors/screen
parent8d7c3f8a7e6de7625b3631cd91242fbefa98cf3a (diff)
object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/glutil.c22
-rw-r--r--source/blender/editors/screen/screen_ops.c2
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index d541550c2a7..2918c98c84a 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -346,7 +346,7 @@ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegment
float t= (float) i/(nsegments-1);
float cur= start + t*angle;
- glVertex2f(cos(cur)*radius, sin(cur)*radius);
+ glVertex2f(cosf(cur)*radius, sinf(cur)*radius);
}
glEnd();
}
@@ -359,7 +359,7 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
float t= (float) i/(nsegments-1);
float cur= start + t*angle;
- glVertex2f(cos(cur)*radius, sin(cur)*radius);
+ glVertex2f(cosf(cur)*radius, sinf(cur)*radius);
}
glEnd();
}
@@ -761,9 +761,9 @@ void bglBegin(int mode)
if(mode==GL_POINTS) {
float value[4];
glGetFloatv(GL_POINT_SIZE_RANGE, value);
- if(value[1]<2.0) {
+ if(value[1] < 2.0f) {
glGetFloatv(GL_POINT_SIZE, value);
- pointhack= floor(value[0]+0.5);
+ pointhack= floor(value[0] + 0.5f);
if(pointhack>4) pointhack= 4;
}
else glBegin(mode);
@@ -774,9 +774,9 @@ int bglPointHack(void) {
float value[4];
int pointhack_px;
glGetFloatv(GL_POINT_SIZE_RANGE, value);
- if(value[1]<2.0) {
+ if(value[1] < 2.0f) {
glGetFloatv(GL_POINT_SIZE, value);
- pointhack_px= floor(value[0]+0.5);
+ pointhack_px= floorf(value[0]+0.5f);
if(pointhack_px>4) pointhack_px= 4;
return pointhack_px;
}
@@ -789,7 +789,7 @@ void bglVertex3fv(float *vec)
case GL_POINTS:
if(pointhack) {
glRasterPos3fv(vec);
- glBitmap(pointhack, pointhack, (float)pointhack/2.0, (float)pointhack/2.0, 0.0, 0.0, Squaredot);
+ glBitmap(pointhack, pointhack, (float)pointhack/2.0f, (float)pointhack/2.0f, 0.0, 0.0, Squaredot);
}
else glVertex3fv(vec);
break;
@@ -802,7 +802,7 @@ void bglVertex3f(float x, float y, float z)
case GL_POINTS:
if(pointhack) {
glRasterPos3f(x, y, z);
- glBitmap(pointhack, pointhack, (float)pointhack/2.0, (float)pointhack/2.0, 0.0, 0.0, Squaredot);
+ glBitmap(pointhack, pointhack, (float)pointhack/2.0f, (float)pointhack/2.0f, 0.0, 0.0, Squaredot);
}
else glVertex3f(x, y, z);
break;
@@ -860,7 +860,7 @@ void bglPolygonOffset(float viewdist, float dist)
{
static float winmat[16], offset=0.0;
- if(dist!=0.0) {
+ if(dist != 0.0f) {
float offs;
// glEnable(GL_POLYGON_OFFSET_FILL);
@@ -872,8 +872,8 @@ void bglPolygonOffset(float viewdist, float dist)
/* dist is from camera to center point */
- if(winmat[15]>0.5) offs= 0.00001*dist*viewdist; // ortho tweaking
- else offs= 0.0005*dist; // should be clipping value or so...
+ if(winmat[15]>0.5f) offs= 0.00001f*dist*viewdist; // ortho tweaking
+ else offs= 0.0005f*dist; // should be clipping value or so...
winmat[14]-= offs;
offset+= offs;
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index d4b547154ed..d07cc61e680 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2776,7 +2776,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e
scene->r.cfra -= step;
else
scene->r.cfra += step;
- wt->duration -= ((float)step)/FPS;
+ wt->duration -= ((double)step)/FPS;
}
else {
/* one frame +/- */