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authorTon Roosendaal <ton@blender.org>2011-03-25 20:11:32 +0300
committerTon Roosendaal <ton@blender.org>2011-03-25 20:11:32 +0300
commit11920f7880062c1efb68a4e141162b7ec060ca29 (patch)
tree18cb137f954fcbdab56da53c4c3fcbee041f7692 /source/blender/editors/screen
parentfb2fd884637f912a56302d331f4514ddd7b18374 (diff)
Bugfix #26195
When rendering, during processing scene data, drawing in 3d window is now locked. Can get extended to more areas in UI easily. At least this solves all crashes with conflicting memory access in render && 3d drawing. Deleting objects via operators or delete modifiers isn't locked yet. Also fixed: crash on quitting a renderwindow when it was rendering.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 4a54b0ab0e4..f272352c183 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -314,6 +314,10 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
ARegionType *at= ar->type;
rcti winrct;
+ /* see BKE_spacedata_draw_locks() */
+ if(at->do_lock)
+ return;
+
/* checks other overlapping regions */
region_scissor_winrct(ar, &winrct);