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authorCampbell Barton <ideasman42@gmail.com>2011-09-11 12:28:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-11 12:28:16 +0400
commit0383fb53414366d4ede19622fbe5bb5e6f782a0f (patch)
treef9137000aeb86b710773e41743671e70f44b4463 /source/blender/editors/screen
parent75b393612809252349bf4062bc45df14c1a5dfe5 (diff)
parentff04beb3e4681e6849030595c80ed692c3bd9be1 (diff)
svn merge -r40104:40117 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index bc97cd9d3ff..d41d3245623 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -233,28 +233,28 @@ static void region_draw_azone_tab(AZone *az)
/* add code to draw region hidden as 'too small' */
switch(az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
- uiSetRoundBox(3 + 16);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
break;
case AE_BOTTOM_TO_TOPLEFT:
- uiSetRoundBox(12 + 16);
+ uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
break;
case AE_LEFT_TO_TOPRIGHT:
- uiSetRoundBox(9 + 16);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
break;
case AE_RIGHT_TO_TOPLEFT:
- uiSetRoundBox(6 + 16);
+ uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);