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authorCampbell Barton <ideasman42@gmail.com>2012-10-25 15:48:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-25 15:48:56 +0400
commit4f812f6b21fa033bf0f56519b0e1ea5a42fb1362 (patch)
tree33b7aab992b4f3c285bf216687bc197f19daabcc /source/blender/editors/screen
parent1e74e1c1f7c9c87c64de428a2c365511905a6333 (diff)
fix for nasty bug with frame dropping playback.
When playback was running fast the frame step could be 0, making playback jittery. this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_ops.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index cd8a7978fb6..4ce97ea4305 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3045,7 +3045,8 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e
}
else {
if (sync) {
- int step = floor((wt->duration - sad->last_duration) * FPS);
+ const int step = max_ii(1, floor((wt->duration - sad->last_duration) * FPS));
+
/* skip frames */
if (sad->flag & ANIMPLAY_FLAG_REVERSE)
scene->r.cfra -= step;