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authorCampbell Barton <ideasman42@gmail.com>2012-10-26 10:22:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-26 10:22:54 +0400
commitdbde62d12416b75cc8dc0ce71bd101d8d8f42ef5 (patch)
tree31da398963786c08181f9d1fd96fe7e7994da100 /source/blender/editors/screen
parent2d39533da8d69425759628f42acd80534c65c122 (diff)
fix [#30087] operator_context is different for popup and submenu's *TODO, after 2.62*
having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN this changes WM_menu_invoke behavior.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_ops.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 4a10193d726..eacf7c7032d 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3082,6 +3082,9 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e
}
else {
if (sync) {
+ /* note: this is very simplistic,
+ * its has problem that it may skip too many frames.
+ * however at least this gives a less jittery playback */
const int step = max_ii(1, floor((wt->duration - sad->last_duration) * FPS));
/* skip frames */