diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-04 16:22:54 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-04 16:22:54 +0400 |
commit | 865fe764dc4d027ad80f03b30a6f741f46c3d675 (patch) | |
tree | 118a0dc143b0cd83d5322fe5f2fe8fae7000ec43 /source/blender/editors/screen | |
parent | 1dc6d8ece112ba2d9e0de8594f08ba8f29f74740 (diff) |
Code cleanup: remove unused function
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 13befeceee9..70e5aab6628 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -1160,57 +1160,3 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int glaDrawImBuf_glsl(ibuf, x, y, zoomfilter, view_settings, display_settings); } - -/* Transform buffer from role to scene linear space using GLSL OCIO conversion - * - * See IMB_colormanagement_setup_transform_from_role_glsl description for - * some more details - * - * NOTE: this only works for RGBA buffers! - */ -int glaBufferTransformFromRole_glsl(float *buffer, int width, int height, int role) -{ - GPUOffScreen *ofs; - char err_out[256]; - rcti display_rect; - - ofs = GPU_offscreen_create(width, height, err_out); - - if (!ofs) - return FALSE; - - GPU_offscreen_bind(ofs); - - if (!IMB_colormanagement_setup_transform_from_role_glsl(role, true)) { - GPU_offscreen_unbind(ofs); - GPU_offscreen_free(ofs); - return FALSE; - } - - BLI_rcti_init(&display_rect, 0, width, 0, height); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - glaDefine2DArea(&display_rect); - - glaDrawPixelsTex(0, 0, width, height, GL_RGBA, GL_FLOAT, - GL_NEAREST, buffer); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - GPU_offscreen_read_pixels(ofs, GL_FLOAT, buffer); - - IMB_colormanagement_finish_glsl_transform(); - - /* unbind */ - GPU_offscreen_unbind(ofs); - GPU_offscreen_free(ofs); - - return TRUE; -} |