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authorCampbell Barton <ideasman42@gmail.com>2017-04-03 14:58:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-03 15:10:39 +0300
commit3b6eaf8d96bce59756f669e0c5105ae3bb31bef8 (patch)
tree3ef5cf7c91181651c53bcb7ed6694204abe2e80c /source/blender/editors/screen
parentfbcb92074893480aa7c2ec14357f1f1a62f63f6a (diff)
Cleanup: style
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/glutil.c44
1 files changed, 21 insertions, 23 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 13e3fa2f50b..3108f965075 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -87,8 +87,7 @@ static void imm_draw_circle(PrimitiveType prim_type, unsigned pos, float x, floa
immBegin(prim_type, nsegments);
for (int i = 0; i < nsegments; ++i) {
float angle = 2 * M_PI * ((float)i / (float)nsegments);
- immVertex2f(pos, x + rad * cosf(angle),
- y + rad * sinf(angle));
+ immVertex2f(pos, x + rad * cosf(angle), y + rad * sinf(angle));
}
immEnd();
}
@@ -140,8 +139,7 @@ void imm_draw_lined_circle_3D(unsigned pos, float x, float y, float rad, int nse
immBegin(PRIM_LINE_LOOP, nsegments);
for (int i = 0; i < nsegments; ++i) {
float angle = 2 * M_PI * ((float)i / (float)nsegments);
- immVertex3f(pos, x + rad * cosf(angle),
- y + rad * sinf(angle), 0.0f);
+ immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f);
}
immEnd();
}
@@ -183,9 +181,9 @@ void imm_draw_checker_box(float x1, float y1, float x2, float y2)
void imm_cpack(unsigned int x)
{
- immUniformColor3ub(((x)& 0xFF),
- (((x) >> 8) & 0xFF),
- (((x) >> 16) & 0xFF));
+ immUniformColor3ub(((x) & 0xFF),
+ (((x) >> 8) & 0xFF),
+ (((x) >> 16) & 0xFF));
}
void imm_cylinder_nor(unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks)
@@ -193,7 +191,7 @@ void imm_cylinder_nor(unsigned int pos, unsigned int nor, float base, float top,
immBegin(GL_TRIANGLES, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i+1) / (float)slices);
+ const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
const float cos1 = cosf(angle1);
const float sin1 = sinf(angle1);
const float cos2 = cosf(angle2);
@@ -201,26 +199,26 @@ void imm_cylinder_nor(unsigned int pos, unsigned int nor, float base, float top,
for (int j = 0; j < stacks; ++j) {
float fac1 = (float)j / (float)stacks;
- float fac2 = (float)(j+1) / (float)stacks;
+ float fac2 = (float)(j + 1) / (float)stacks;
float r1 = base * (1.f - fac1) + top * fac1;
float r2 = base * (1.f - fac2) + top * fac2;
float h1 = height * ((float)j / (float)stacks);
- float h2 = height * ((float)(j+1) / (float)stacks);
+ float h2 = height * ((float)(j + 1) / (float)stacks);
- float v1[3] = {r1 * cos2, r1 * sin2, h1};
- float v2[3] = {r2 * cos2, r2 * sin2, h2};
- float v3[3] = {r2 * cos1, r2 * sin1, h2};
- float v4[3] = {r1 * cos1, r1 * sin1, h1};
+ float v1[3] = {r1 *cos2, r1 * sin2, h1};
+ float v2[3] = {r2 *cos2, r2 * sin2, h2};
+ float v3[3] = {r2 *cos1, r2 * sin1, h2};
+ float v4[3] = {r1 *cos1, r1 * sin1, h1};
float n1[3], n2[3];
/* calc normals */
sub_v3_v3v3(n1, v2, v1);
normalize_v3(n1);
- n1[0] = cos1; n1[1] = sin1; n1[2] = 1-n1[2];
+ n1[0] = cos1; n1[1] = sin1; n1[2] = 1 - n1[2];
sub_v3_v3v3(n2, v3, v4);
normalize_v3(n2);
- n2[0] = cos2; n2[1] = sin2; n2[2] = 1-n2[2];
+ n2[0] = cos2; n2[1] = sin2; n2[2] = 1 - n2[2];
/* first tri */
immAttrib3fv(nor, n2);
@@ -244,7 +242,7 @@ void imm_cylinder_wire(unsigned int pos, float base, float top, float height, in
immBegin(GL_LINES, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i+1) / (float)slices);
+ const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
const float cos1 = cosf(angle1);
const float sin1 = sinf(angle1);
const float cos2 = cosf(angle2);
@@ -252,11 +250,11 @@ void imm_cylinder_wire(unsigned int pos, float base, float top, float height, in
for (int j = 0; j < stacks; ++j) {
float fac1 = (float)j / (float)stacks;
- float fac2 = (float)(j+1) / (float)stacks;
+ float fac2 = (float)(j + 1) / (float)stacks;
float r1 = base * (1.f - fac1) + top * fac1;
float r2 = base * (1.f - fac2) + top * fac2;
float h1 = height * ((float)j / (float)stacks);
- float h2 = height * ((float)(j+1) / (float)stacks);
+ float h2 = height * ((float)(j + 1) / (float)stacks);
float v1[3] = {r1 * cos2, r1 * sin2, h1};
float v2[3] = {r2 * cos2, r2 * sin2, h2};
@@ -295,10 +293,10 @@ void imm_cylinder(unsigned int pos, float base, float top, float height, int sli
float h1 = height * ((float)j / (float)stacks);
float h2 = height * ((float)(j + 1) / (float)stacks);
- float v1[3] = { r1 * cos2, r1 * sin2, h1 };
- float v2[3] = { r2 * cos2, r2 * sin2, h2 };
- float v3[3] = { r2 * cos1, r2 * sin1, h2 };
- float v4[3] = { r1 * cos1, r1 * sin1, h1 };
+ float v1[3] = {r1 * cos2, r1 * sin2, h1};
+ float v2[3] = {r2 * cos2, r2 * sin2, h2};
+ float v3[3] = {r2 * cos1, r2 * sin1, h2};
+ float v4[3] = {r1 * cos1, r1 * sin1, h1};
/* first tri */
immVertex3fv(pos, v1);