diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-11-05 13:50:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-11-05 13:50:58 +0300 |
commit | cacd68c3359c74f5f2ab7bae304ffeb59ee6e9da (patch) | |
tree | 9b2ca3d2eea82189c8700889973f0f5dd7c59a3b /source/blender/editors/screen | |
parent | 06d5d53a240cf98aee52a45317ac2f979be7e58a (diff) |
python console autocomplete would crash (missing NULL check for pose channels)
add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/screen_context.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 130ffeb412a..b0e255d60d4 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -196,7 +196,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult bArmature *arm= (obact) ? obact->data : NULL; bPoseChannel *pchan; - if (obact && arm) { + if (obact && obact->pose && arm) { for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { @@ -211,7 +211,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult bArmature *arm= (obact) ? obact->data : NULL; bPoseChannel *pchan; - if (obact && arm) { + if (obact && obact->pose && arm) { for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { |