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author | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 18:02:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 18:02:21 +0300 |
commit | 59f1640ae5f53e2360fec2634fdc7d2ec85e2989 (patch) | |
tree | f2f36528a67424b74f3cf305643d04cd64782284 /source/blender/editors/screen | |
parent | 0852278ce76fe7412344eeb7e577d0dbdab0ff75 (diff) |
warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 9b3a51805e9..a39039b254f 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -765,7 +765,7 @@ void bglBegin(int mode) } } -int bglPointHack() { +int bglPointHack(void) { float value[4]; int pointhack_px; glGetFloatv(GL_POINT_SIZE_RANGE, value); |