diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-20 07:15:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-20 08:14:00 +0300 |
commit | b2a6e2abdb572f4db801a29423c001d3da307f9d (patch) | |
tree | 7346cf82762facd027c34523b48ee4bf6ef89134 /source/blender/editors/screen | |
parent | 69d30c154334617b9e1761104393313c8db87cc9 (diff) |
Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 33b918e6d4d..a88afecd064 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -57,11 +57,12 @@ static void immDrawPixelsTexSetupAttributes(IMMDrawPixelsTexState *state) vert_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } -/* To be used before calling immDrawPixelsTex - * Default shader is GPU_SHADER_2D_IMAGE_COLOR - * You can still set uniforms with : - * GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "name"), 0); - * */ +/** + * To be used before calling #immDrawPixelsTex + * Default shader is #GPU_SHADER_2D_IMAGE_COLOR + * You can still set uniforms with: + * `GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "name"), 0);` + */ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin) { IMMDrawPixelsTexState state; @@ -77,10 +78,11 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin) return state; } -/* Use the currently bound shader. +/** + * Use the currently bound shader. * - * Use immDrawPixelsTexSetup to bind the shader you - * want before calling immDrawPixelsTex. + * Use #immDrawPixelsTexSetup to bind the shader you + * want before calling #immDrawPixelsTex. * * If using a special shader double check it uses the same * attributes "pos" "texCoord" and uniform "image". @@ -89,7 +91,7 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin) * * Be also aware that this function unbinds the shader when * it's finished. - * */ + */ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, float x, float y, |