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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-08 17:31:10 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-08 17:31:10 +0300 |
commit | 907135011a03620a25043deaf0fdd1742320ee0e (patch) | |
tree | 7be08faad588d458fa36a254c59107d0cb5f32d3 /source/blender/editors/screen | |
parent | 81ecd3f938ee0e0d02d71f6c6c21a5c0246055d4 (diff) |
Fix hardcoded attribute locations used in image draw
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index b284800d510..2eb981467f2 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -242,7 +242,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, format, GL_UNSIGNED_BYTE, NULL); } - unsigned int pos = 0, texco = 1; + unsigned int pos = state->pos, texco = state->texco; /* optional */ /* NOTE: Shader could be null for GLSL OCIO drawing, it is fine, since |