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authorBrecht Van Lommel <brecht@blender.org>2022-08-19 18:32:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-19 18:32:55 +0300
commit78e0c936c1e6c74508ad8e58c1b851eb2fd17f48 (patch)
treee81427e430269bf729e42788e58e6b4d6ba55284 /source/blender/editors/screen
parentdb46251209decccadaaf9fa096822eb3c91661c1 (diff)
parent8f9b812d79fae64ee622760338a7c5920c94ab05 (diff)
Merge branch 'blender-v3.3-release'
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/glutil.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 8a84f4cf079..cb3510615cc 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -77,9 +77,10 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
* filtering results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR),
* so always use mipmaps when filtering. */
const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h));
- const int mips = use_mipmap ? 9999 : 1;
+ const int mip_len = use_mipmap ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", img_w, img_h, mips, gpu_format, NULL);
+ GPUTexture *tex = GPU_texture_create_2d(
+ "immDrawPixels", img_w, img_h, mip_len, gpu_format, NULL);
const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
eGPUDataFormat gpu_data_format = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;