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authorJulian Eisel <eiseljulian@gmail.com>2017-06-01 20:56:58 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-06-01 20:59:37 +0300
commit7f564d74f9edaaa41ce27c6e854869096f70b4da (patch)
tree4574418151f198fa0bab327ec58fa36819c2028e /source/blender/editors/screen
parent0af93cf1ac276456619fc2e903c52a97fd09b9fb (diff)
Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/CMakeLists.txt3
-rw-r--r--source/blender/editors/screen/area.c11
-rw-r--r--source/blender/editors/screen/screen_context.c8
-rw-r--r--source/blender/editors/screen/screen_draw.c9
-rw-r--r--source/blender/editors/screen/screen_edit.c427
-rw-r--r--source/blender/editors/screen/screen_intern.h11
-rw-r--r--source/blender/editors/screen/screen_ops.c229
-rw-r--r--source/blender/editors/screen/workspace_edit.c426
-rw-r--r--source/blender/editors/screen/workspace_layout_edit.c198
9 files changed, 866 insertions, 456 deletions
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index 43e044b613a..02584a4611b 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../blenloader
../../blentranslation
../../bmesh
../../gpu
@@ -46,6 +47,8 @@ set(SRC
screen_edit.c
screen_ops.c
screendump.c
+ workspace_edit.c
+ workspace_layout_edit.c
screen_intern.h
)
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 3b933b0182a..9d3dde06925 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -581,9 +581,11 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
UI_blocklist_free_inactive(C, &ar->uiblocks);
if (sa) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
/* disable emboss when the area is full,
* unless we need to see division between regions (quad-split for eg) */
- if (((win->screen->state == SCREENFULL) && (ar->alignment == RGN_ALIGN_NONE)) == 0) {
+ if (((screen->state == SCREENFULL) && (ar->alignment == RGN_ALIGN_NONE)) == 0) {
region_draw_emboss(ar, &ar->winrct);
}
}
@@ -1353,7 +1355,9 @@ static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti
* must be minimum '4' */
}
else {
- if (ELEM(win->screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ if (ELEM(screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
region_azone_add(sa, ar, alignment, false);
}
else {
@@ -1477,6 +1481,7 @@ static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *hand
/* called in screen_refresh, or screens_init, also area size changes */
void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
{
+ const bScreen *screen = WM_window_get_active_screen(win);
ARegion *ar;
rcti rect;
@@ -1495,7 +1500,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
area_calc_totrct(sa, WM_window_pixels_x(win), WM_window_pixels_y(win));
/* clear all azones, add the area triange widgets */
- area_azone_initialize(win, win->screen, sa);
+ area_azone_initialize(win, screen, sa);
/* region rect sizes */
rect = sa->totrct;
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 0448fba78e6..d4e9609904e 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -50,6 +50,7 @@
#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
+#include "BKE_workspace.h"
#include "RNA_access.h"
@@ -81,10 +82,13 @@ const char *screen_context_dir[] = {
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result)
{
+ wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
- Scene *scene = sc->scene;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ Scene *scene = WM_window_get_active_scene(win);
+ /* can't call BKE_scene_layer_context_active here, it uses G.main->wm which might be NULL on file read. */
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ SceneLayer *sl = BKE_workspace_render_layer_get(workspace);
Object *obedit = scene->obedit;
Object *obact = sl->basact ? sl->basact->object : NULL;
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 4e43a7f96e7..52c13871925 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -293,6 +293,7 @@ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, unsigned int pos
*/
void ED_screen_draw(wmWindow *win)
{
+ bScreen *screen = WM_window_get_active_screen(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
@@ -301,7 +302,7 @@ void ED_screen_draw(wmWindow *win)
ScrArea *sa2 = NULL;
ScrArea *sa3 = NULL;
- wmSubWindowSet(win, win->screen->mainwin);
+ wmSubWindowSet(win, screen->mainwin);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -312,7 +313,7 @@ void ED_screen_draw(wmWindow *win)
glLineWidth((2.0f * U.pixelsize) - 1);
immUniformColor3ub(0x50, 0x50, 0x50);
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
drawscredge_area(sa, winsize_x, winsize_y, pos);
}
}
@@ -320,7 +321,7 @@ void ED_screen_draw(wmWindow *win)
glLineWidth(1);
immUniformColor3ub(0, 0, 0);
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
drawscredge_area(sa, winsize_x, winsize_y, pos);
/* gather area split/join info */
@@ -403,7 +404,7 @@ void ED_screen_draw(wmWindow *win)
immUnbindProgram();
- win->screen->do_draw = false;
+ screen->do_draw = false;
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index d59109a5baa..65b783463a9 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -51,6 +51,7 @@
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -264,7 +265,7 @@ bool scredge_is_horizontal(ScrEdge *se)
}
/* need win size to make sure not to include edges along screen edge */
-ScrEdge *screen_find_active_scredge(bScreen *sc,
+ScrEdge *screen_find_active_scredge(const bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my)
{
@@ -455,39 +456,35 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
return newa;
}
-/* empty screen, with 1 dummy area without spacedata */
-/* uses window size */
-bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
+/**
+ * Empty screen, with 1 dummy area without spacedata. Uses window size.
+ */
+bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y)
{
- const int winsize_x = WM_window_pixels_x(win);
- const int winsize_y = WM_window_pixels_y(win);
-
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
-
+
sc = BKE_libblock_alloc(G.main, ID_SCR, name);
- sc->scene = scene;
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
- sc->winid = win->winid;
sv1 = screen_addvert(sc, 0, 0);
sv2 = screen_addvert(sc, 0, winsize_y - 1);
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
sv4 = screen_addvert(sc, winsize_x - 1, 0);
-
+
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
-
+
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
-
+
return sc;
}
-static void screen_copy(bScreen *to, bScreen *from)
+void screen_data_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
@@ -530,7 +527,16 @@ static void screen_copy(bScreen *to, bScreen *from)
/* put at zero (needed?) */
for (s1 = from->vertbase.first; s1; s1 = s1->next)
s1->newv = NULL;
+}
+/**
+ * Prepare a newly created screen for initializing it as active screen.
+ */
+void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
+{
+ screen_new->winid = win->winid;
+ screen_new->do_refresh = true;
+ screen_new->do_draw = true;
}
@@ -841,24 +847,12 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
-bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
-{
- bScreen *newsc;
-
- if (sc->state != SCREENNORMAL) return NULL; /* XXX handle this case! */
-
- /* make new empty screen: */
- newsc = ED_screen_add(win, sc->scene, sc->id.name + 2);
- /* copy all data */
- screen_copy(newsc, sc);
-
- return newsc;
-}
-
/* screen sets cursor based on swinid */
static void region_cursor_set(wmWindow *win, int swinid, int swin_changed)
{
- for (ScrArea *sa = win->screen->areabase.first; sa; sa = sa->next) {
+ bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->swinid == swinid) {
if (swin_changed || (ar->type && ar->type->event_cursor)) {
@@ -876,19 +870,20 @@ static void region_cursor_set(wmWindow *win, int swinid, int swin_changed)
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win = CTX_wm_window(C);
-
+ bScreen *screen = CTX_wm_screen(C);
+
/* generic notes */
switch (note->category) {
case NC_WM:
if (note->data == ND_FILEREAD)
- win->screen->do_draw = true;
+ screen->do_draw = true;
break;
case NC_WINDOW:
- win->screen->do_draw = true;
+ screen->do_draw = true;
break;
case NC_SCREEN:
if (note->action == NA_EDITED)
- win->screen->do_draw = win->screen->do_refresh = true;
+ screen->do_draw = screen->do_refresh = true;
break;
case NC_SCENE:
if (note->data == ND_MODE)
@@ -912,7 +907,9 @@ static void screen_refresh_headersizes(void)
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
-{
+{
+ bScreen *screen = WM_window_get_active_screen(win);
+
/* exception for bg mode, we only need the screen context */
if (!G.background) {
const int winsize_x = WM_window_pixels_x(win);
@@ -928,32 +925,34 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
- screen_test_scale(win->screen, winsize_x, winsize_y);
+ screen_test_scale(screen, winsize_x, winsize_y);
- if (win->screen->mainwin == 0) {
- win->screen->mainwin = wm_subwindow_open(win, &winrct, false);
+ if (screen->mainwin == 0) {
+ screen->mainwin = wm_subwindow_open(win, &winrct, false);
}
else {
- wm_subwindow_position(win, win->screen->mainwin, &winrct, false);
+ wm_subwindow_position(win, screen->mainwin, &winrct, false);
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, sa);
}
/* wake up animtimer */
- if (win->screen->animtimer)
- WM_event_timer_sleep(wm, win, win->screen->animtimer, false);
+ if (screen->animtimer)
+ WM_event_timer_sleep(wm, win, screen->animtimer, false);
}
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set screen\n", __func__);
}
- win->screen->do_refresh = false;
+ screen->do_refresh = false;
+ /* prevent multiwin errors */
+ screen->winid = win->winid;
- win->screen->context = ed_screen_context;
+ screen->context = ed_screen_context;
}
/* file read, set all screens, ... */
@@ -962,10 +961,10 @@ void ED_screens_initialize(wmWindowManager *wm)
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
-
- if (win->screen == NULL)
- win->screen = G.main->screen.first;
-
+ if (WM_window_get_active_workspace(win) == NULL) {
+ WM_window_set_active_workspace(win, G.main->workspaces.first);
+ }
+
ED_screen_refresh(wm, win);
}
}
@@ -1053,7 +1052,7 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
/* mark it available for use for other windows */
screen->winid = 0;
- if (prevwin->screen->temp == 0) {
+ if (!WM_window_is_temp_screen(prevwin)) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
}
@@ -1069,13 +1068,14 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
+ const bScreen *screen = WM_window_get_active_screen(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
AZone *az = NULL;
ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next)
+ for (sa = screen->areabase.first; sa; sa = sa->next)
if ((az = is_in_area_actionzone(sa, &event->x)))
break;
@@ -1090,7 +1090,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
}
}
else {
- ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y);
+ ScrEdge *actedge = screen_find_active_scredge(screen, winsize_x, winsize_y, event->x, event->y);
if (actedge) {
if (scredge_is_horizontal(actedge))
@@ -1109,9 +1109,9 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
-
- if (win->screen) {
- bScreen *scr = win->screen;
+ bScreen *scr = WM_window_get_active_screen(win);
+
+ if (scr) {
ScrArea *sa;
ARegion *ar;
int oldswin = scr->subwinactive;
@@ -1164,7 +1164,7 @@ void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
/* this used to be a notifier, but needs to be done immediate
* because it can undo setting the right button as active due
* to delayed notifier handling */
- UI_screen_free_active_but(C, win->screen);
+ UI_screen_free_active_but(C, scr);
}
else
region_cursor_set(win, scr->subwinactive, false);
@@ -1192,177 +1192,120 @@ int ED_screen_area_active(const bContext *C)
return 0;
}
+
+/* -------------------------------------------------------------------- */
+/* Screen changing */
+
+static bScreen *screen_fullscreen_find_associated_normal_screen(const Main *bmain, bScreen *screen)
+{
+ for (bScreen *screen_iter = bmain->screen.first; screen_iter; screen_iter = screen_iter->id.next) {
+ ScrArea *sa = screen_iter->areabase.first;
+ if (sa->full == screen) {
+ return screen_iter;
+ }
+ }
+
+ return screen;
+}
+
/**
- * operator call, WM + Window + screen already existed before
- *
- * \warning Do NOT call in area/region queues!
- * \returns success.
+ * \return the screen to activate.
+ * \warning The returned screen may not always equal \a screen_new!
*/
-bool ED_screen_set(bContext *C, bScreen *sc)
+bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win)
{
- Main *bmain = CTX_data_main(C);
- wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *win = CTX_wm_window(C);
- bScreen *oldscreen = CTX_wm_screen(C);
-
/* validate screen, it's called with notifier reference */
- if (BLI_findindex(&bmain->screen, sc) == -1) {
- return true;
+ if (BLI_findindex(&bmain->screen, screen_new) == -1) {
+ return NULL;
}
- if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
- /* find associated full */
- bScreen *sc1;
- for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
- ScrArea *sa = sc1->areabase.first;
- if (sa->full == sc) {
- sc = sc1;
- break;
- }
- }
+ if (ELEM(screen_new->state, SCREENMAXIMIZED, SCREENFULL)) {
+ screen_new = screen_fullscreen_find_associated_normal_screen(bmain, screen_new);
}
/* check for valid winid */
- if (sc->winid != 0 && sc->winid != win->winid) {
- return false;
+ if (!(screen_new->winid == 0 || screen_new->winid == win->winid)) {
+ return NULL;
}
-
- if (oldscreen != sc) {
- wmTimer *wt = oldscreen->animtimer;
- ScrArea *sa;
- Scene *oldscene = oldscreen->scene;
+
+ if (screen_old != screen_new) {
+ wmTimer *wt = screen_old->animtimer;
/* remove handlers referencing areas in old screen */
- for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
+ for (ScrArea *sa = screen_old->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
- oldscreen->animtimer = NULL;
+ screen_old->animtimer = NULL;
if (wt) {
- WM_event_timer_sleep(wm, win, wt, true);
+ WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true);
}
-
- ED_screen_exit(C, win, oldscreen);
+ ED_screen_exit(C, win, screen_old);
/* Same scene, "transfer" playback to new screen. */
if (wt) {
- if (oldscene == sc->scene) {
- sc->animtimer = wt;
- }
- /* Else, stop playback. */
- else {
- oldscreen->animtimer = wt;
- ED_screen_animation_play(C, 0, 0);
- }
+ screen_new->animtimer = wt;
}
- win->screen = sc;
- CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
-
- /* prevent multiwin errors */
- sc->winid = win->winid;
-
- ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
- WM_event_add_notifier(C, NC_WINDOW, NULL);
- WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc);
-
- /* makes button hilites work */
- WM_event_add_mousemove(C);
-
- /* Needed to make sure all the derivedMeshes are
- * up-to-date before viewport starts acquiring this.
- *
- * This is needed in cases when, for example, boolean
- * modifier uses operant from invisible layer.
- * Without this trick boolean wouldn't apply correct.
- *
- * Quite the same happens when setting screen's scene,
- * so perhaps this is in fact correct thing to do.
- */
- if (oldscene != sc->scene) {
- BKE_scene_set_background(bmain, sc->scene);
- }
-
- /* Always do visible update since it's possible new screen will
- * have different layers visible in 3D view-ports.
- * This is possible because of view3d.lock_camera_and_layers option.
- */
- DAG_on_visible_update(bmain, false);
+ return screen_new;
}
- return true;
+ return NULL;
}
-static bool ed_screen_used(wmWindowManager *wm, bScreen *sc)
+void screen_changed_update(bContext *C, wmWindow *win, bScreen *sc)
{
- wmWindow *win;
+ Scene *scene = WM_window_get_active_scene(win);
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, sc);
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen == sc) {
- return true;
- }
+ CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */
- if (ELEM(win->screen->state, SCREENMAXIMIZED, SCREENFULL)) {
- ScrArea *sa = win->screen->areabase.first;
- if (sa->full == sc) {
- return true;
- }
- }
- }
+ ED_screen_refresh(CTX_wm_manager(C), win);
- return false;
+ BKE_screen_view3d_scene_sync(sc, scene); /* sync new screen with scene data */
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTSET, layout);
+
+ /* makes button hilites work */
+ WM_event_add_mousemove(C);
}
-/* only call outside of area/region loops */
-bool ED_screen_delete(bContext *C, bScreen *sc)
+
+/**
+ * \brief Change the active screen.
+ *
+ * Operator call, WM + Window + screen already existed before
+ *
+ * \warning Do NOT call in area/region queues!
+ * \returns if screen changing was successful.
+ */
+bool ED_screen_change(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
- wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
- bScreen *newsc;
-
- /* don't allow deleting temp fullscreens for now */
- if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
- return false;
- }
+ bScreen *screen_old = CTX_wm_screen(C);
+ bScreen *screen_new = screen_change_prepare(screen_old, sc, bmain, C, win);
- /* screen can only be in use by one window at a time, so as
- * long as we are able to find a screen that is unused, we
- * can safely assume ours is not in use anywhere an delete it */
+ if (screen_new) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ WM_window_set_active_screen(win, workspace, sc);
+ screen_changed_update(C, win, screen_new);
- for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev)
- if (!ed_screen_used(wm, newsc) && !newsc->temp)
- break;
-
- if (!newsc) {
- for (newsc = sc->id.next; newsc; newsc = newsc->id.next)
- if (!ed_screen_used(wm, newsc) && !newsc->temp)
- break;
- }
-
- if (!newsc) {
- return false;
- }
-
- ED_screen_set(C, newsc);
-
- if (win->screen != sc) {
- BKE_libblock_free(bmain, sc);
return true;
}
- else {
- return false;
- }
+
+ return false;
}
-static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d)
+static void screen_set_3dview_camera(Scene *scene, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
- v3d->camera = BKE_scene_camera_find(sc->scene);
+ v3d->camera = BKE_scene_camera_find(scene);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
@@ -1386,90 +1329,16 @@ static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa,
}
}
-/* only call outside of area/region loops */
-void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
+void ED_screen_update_after_scene_change(const bScreen *screen, Scene *scene_new)
{
- Main *bmain = CTX_data_main(C);
- bScreen *sc;
-
- if (screen == NULL)
- return;
-
- if (ed_screen_used(CTX_wm_manager(C), screen))
- ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
-
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
-
- if (scene != sc->scene) {
- /* all areas endlocalview */
- // XXX ScrArea *sa = sc->areabase.first;
- // while (sa) {
- // endlocalview(sa);
- // sa = sa->next;
- // }
- sc->scene = scene;
- }
-
- }
- }
-
- // copy_view3d_lock(0); /* space.c */
-
- /* are there cameras in the views that are not in the scene? */
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
- ScrArea *sa = sc->areabase.first;
- while (sa) {
- SpaceLink *sl = sa->spacedata.first;
- while (sl) {
- if (sl->spacetype == SPACE_VIEW3D) {
- View3D *v3d = (View3D *) sl;
- ed_screen_set_3dview_camera(scene, sc, sa, v3d);
-
- }
- sl = sl->next;
- }
- sa = sa->next;
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ screen_set_3dview_camera(scene_new, sa, v3d);
}
}
}
-
- CTX_data_scene_set(C, scene);
- BKE_scene_set_background(bmain, scene);
- DAG_on_visible_update(bmain, false);
-
- ED_render_engine_changed(bmain);
- ED_update_for_newframe(bmain, scene, 1);
-
- /* complete redraw */
- WM_event_add_notifier(C, NC_WINDOW, NULL);
-
-}
-
-/**
- * \note Only call outside of area/region loops
- * \return true if successful
- */
-bool ED_screen_delete_scene(bContext *C, Scene *scene)
-{
- Main *bmain = CTX_data_main(C);
- Scene *newscene;
-
- if (scene->id.prev)
- newscene = scene->id.prev;
- else if (scene->id.next)
- newscene = scene->id.next;
- else
- return false;
-
- ED_screen_set_scene(C, CTX_wm_screen(C), newscene);
-
- BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
-
- BKE_libblock_free(bmain, scene);
-
- return true;
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
@@ -1576,6 +1445,7 @@ void ED_screen_full_restore(bContext *C, ScrArea *sa)
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
{
wmWindowManager *wm = CTX_wm_manager(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
bScreen *sc, *oldscreen;
ARegion *ar;
@@ -1597,11 +1467,12 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
}
if (sa && sa->full) {
+ WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
/* restoring back to SCREENNORMAL */
ScrArea *old;
sc = sa->full; /* the old screen to restore */
- oldscreen = win->screen; /* the one disappearing */
+ oldscreen = WM_window_get_active_screen(win); /* the one disappearing */
sc->state = SCREENNORMAL;
@@ -1629,10 +1500,9 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
- ED_screen_set(C, sc);
+ ED_screen_change(C, sc);
- BKE_screen_free(oldscreen);
- BKE_libblock_free(CTX_data_main(C), oldscreen);
+ BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old);
/* After we've restored back to SCREENNORMAL, we have to wait with
* screen handling as it uses the area coords which aren't updated yet.
@@ -1642,14 +1512,18 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
}
else {
/* change from SCREENNORMAL to new state */
+ WorkSpaceLayout *layout_new;
ScrArea *newa;
char newname[MAX_ID_NAME - 2];
- oldscreen = win->screen;
+ oldscreen = WM_window_get_active_screen(win);
oldscreen->state = state;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
- sc = ED_screen_add(win, oldscreen->scene, newname);
+
+ layout_new = ED_workspace_layout_add(workspace, win, newname);
+
+ sc = BKE_workspace_layout_screen_get(layout_new);
sc->state = state;
sc->redraws_flag = oldscreen->redraws_flag;
sc->temp = oldscreen->temp;
@@ -1704,7 +1578,7 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
BLI_assert(false);
}
- ED_screen_set(C, sc);
+ ED_screen_change(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
@@ -1850,7 +1724,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
scene->camera = camera;
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- BKE_screen_view3d_scene_sync(sc);
+ BKE_screen_view3d_scene_sync(sc, scene);
}
}
#endif
@@ -1879,11 +1753,10 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
/*
* return true if any active area requires to see in 3D
*/
-bool ED_screen_stereo3d_required(bScreen *screen)
+bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
{
ScrArea *sa;
- Scene *sce = screen->scene;
- const bool is_multiview = (sce->r.scemode & R_MULTIVIEW) != 0;
+ const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
for (sa = screen->areabase.first; sa; sa = sa->next) {
switch (sa->spacetype) {
@@ -1958,3 +1831,19 @@ bool ED_screen_stereo3d_required(bScreen *screen)
return false;
}
+
+/**
+ * Find the scene displayed in \a screen.
+ * \note Assumes \a screen to be visible/active!
+ */
+Scene *ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_scene(win);
+ }
+ }
+
+ BLI_assert(0);
+ return NULL;
+}
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 49c0869fcfb..4eb68d01df7 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -32,6 +32,7 @@
#define __SCREEN_INTERN_H__
struct bContextDataResult;
+struct Main;
/* internal exports only */
@@ -45,6 +46,11 @@ void ED_area_data_swap(ScrArea *sa1, ScrArea *sa2);
void region_toggle_hidden(struct bContext *C, ARegion *ar, const bool do_fade);
/* screen_edit.c */
+bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y);
+void screen_data_copy(bScreen *to, bScreen *from);
+void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
+void screen_changed_update(struct bContext *C, wmWindow *win, bScreen *sc);
+bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, struct Main *bmain, struct bContext *C, wmWindow *win);
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2);
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge);
int screen_area_join(struct bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2);
@@ -56,7 +62,7 @@ void removedouble_scrverts(bScreen *sc);
void removedouble_scredges(bScreen *sc);
void removenotused_scredges(bScreen *sc);
bool scredge_is_horizontal(ScrEdge *se);
-ScrEdge *screen_find_active_scredge(bScreen *sc,
+ScrEdge *screen_find_active_scredge(const bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my);
@@ -74,5 +80,8 @@ void SCREEN_OT_screencast(struct wmOperatorType *ot);
/* screen_ops.c */
void region_blend_start(struct bContext *C, struct ScrArea *sa, struct ARegion *ar);
+/* workspace_layout_edit.c */
+bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout);
+
#endif /* __SCREEN_INTERN_H__ */
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 69d13beee48..5cd68f5121c 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -62,6 +62,7 @@
#include "BKE_editmesh.h"
#include "BKE_sound.h"
#include "BKE_mask.h"
+#include "BKE_workspace.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -978,13 +979,17 @@ static void SCREEN_OT_area_swap(wmOperatorType *ot)
/* operator callback */
static int area_dupli_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- wmWindow *newwin, *win;
- bScreen *newsc, *sc;
+ wmWindow *newwin, *win = CTX_wm_window(C);
+ Scene *scene;
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
+ WorkSpaceLayout *layout_new;
+ bScreen *newsc;
ScrArea *sa;
rcti rect;
win = CTX_wm_window(C);
- sc = CTX_wm_screen(C);
+ scene = CTX_data_scene(C);
sa = CTX_wm_area(C);
/* XXX hrmf! */
@@ -1010,11 +1015,15 @@ static int area_dupli_invoke(bContext *C, wmOperator *op, const wmEvent *event)
}
*newwin->stereo3d_format = *win->stereo3d_format;
-
+
+ newwin->scene = scene;
+
+ WM_window_set_active_workspace(newwin, workspace);
/* allocs new screen and adds to newly created window, using window size */
- newsc = ED_screen_add(newwin, CTX_data_scene(C), sc->id.name + 2);
- newwin->screen = newsc;
-
+ layout_new = ED_workspace_layout_add(workspace, newwin, BKE_workspace_layout_name_get(layout_old));
+ newsc = BKE_workspace_layout_screen_get(layout_new);
+ WM_window_set_active_layout(newwin, workspace, layout_new);
+
/* copy area to new screen */
ED_area_data_copy((ScrArea *)newsc->areabase.first, sa, true);
@@ -1714,7 +1723,7 @@ static int area_split_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
}
- CTX_wm_window(C)->screen->do_draw = true;
+ CTX_wm_screen(C)->do_draw = true;
}
@@ -2084,12 +2093,11 @@ static void areas_do_frame_follow(bContext *C, bool middle)
bScreen *scr = CTX_wm_screen(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *window;
- for (window = wm->windows.first; window; window = window->next) {
- ScrArea *sa;
- for (sa = window->screen->areabase.first; sa; sa = sa->next) {
- ARegion *ar;
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ for (wmWindow *window = wm->windows.first; window; window = window->next) {
+ const bScreen *screen = WM_window_get_active_screen(window);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
/* do follow here if editor type supports it */
if ((scr->redraws_flag & TIME_FOLLOW)) {
if ((ar->regiontype == RGN_TYPE_WINDOW &&
@@ -2385,64 +2393,16 @@ static void SCREEN_OT_marker_jump(wmOperatorType *ot)
/* ************** switch screen operator ***************************** */
-static bool screen_set_is_ok(bScreen *screen, bScreen *screen_prev)
-{
- return ((screen->winid == 0) &&
- /* in typical usage these should have a nonzero winid
- * (all temp screens should be used, or closed & freed). */
- (screen->temp == false) &&
- (screen->state == SCREENNORMAL) &&
- (screen != screen_prev) &&
- (screen->id.name[2] != '.' || !(U.uiflag & USER_HIDE_DOT)));
-}
-
/* function to be called outside UI context, or for redo */
static int screen_set_exec(bContext *C, wmOperator *op)
{
- Main *bmain = CTX_data_main(C);
- bScreen *screen = CTX_wm_screen(C);
- bScreen *screen_prev = screen;
-
- ScrArea *sa = CTX_wm_area(C);
- int tot = BLI_listbase_count(&bmain->screen);
+ WorkSpace *workspace = CTX_wm_workspace(C);
int delta = RNA_int_get(op->ptr, "delta");
-
- /* temp screens are for userpref or render display */
- if (screen->temp || (sa && sa->full && sa->full->temp)) {
- return OPERATOR_CANCELLED;
- }
-
- if (delta == 1) {
- while (tot--) {
- screen = screen->id.next;
- if (screen == NULL) screen = bmain->screen.first;
- if (screen_set_is_ok(screen, screen_prev)) {
- break;
- }
- }
- }
- else if (delta == -1) {
- while (tot--) {
- screen = screen->id.prev;
- if (screen == NULL) screen = bmain->screen.last;
- if (screen_set_is_ok(screen, screen_prev)) {
- break;
- }
- }
- }
- else {
- screen = NULL;
- }
-
- if (screen && screen_prev != screen) {
- /* return to previous state before switching screens */
- if (sa && sa->full) {
- ED_screen_full_restore(C, sa); /* may free 'screen_prev' */
- }
-
- ED_screen_set(C, screen);
+
+ if (ED_workspace_layout_cycle(workspace, delta, C)) {
return OPERATOR_FINISHED;
}
+
return OPERATOR_CANCELLED;
}
@@ -3297,7 +3257,7 @@ static int header_toggle_menus_exec(bContext *C, wmOperator *UNUSED(op))
sa->flag = sa->flag ^ HEADER_NO_PULLDOWN;
ED_area_tag_redraw(sa);
- WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
+ WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
return OPERATOR_FINISHED;
}
@@ -3594,7 +3554,9 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
ED_update_for_newframe(bmain, scene, 1);
for (window = wm->windows.first; window; window = window->next) {
- for (sa = window->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *win_screen = WM_window_get_active_screen(window);
+
+ for (sa = win_screen->areabase.first; sa; sa = sa->next) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
bool redraw = false;
@@ -3668,11 +3630,11 @@ static void SCREEN_OT_animation_step(wmOperatorType *ot)
/* find window that owns the animation timer */
bScreen *ED_screen_animation_playing(const wmWindowManager *wm)
{
- wmWindow *win;
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *screen = WM_window_get_active_screen(win);
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen->animtimer || win->screen->scrubbing) {
- return win->screen;
+ if (screen->animtimer || screen->scrubbing) {
+ return screen;
}
}
@@ -3681,11 +3643,11 @@ bScreen *ED_screen_animation_playing(const wmWindowManager *wm)
bScreen *ED_screen_animation_no_scrub(const wmWindowManager *wm)
{
- wmWindow *win;
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *screen = WM_window_get_active_screen(win);
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen->animtimer) {
- return win->screen;
+ if (screen->animtimer) {
+ return screen;
}
}
@@ -3919,11 +3881,13 @@ static void SCREEN_OT_userpref_show(struct wmOperatorType *ot)
static int screen_new_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindow *win = CTX_wm_window(C);
- bScreen *sc = CTX_wm_screen(C);
-
- sc = ED_screen_duplicate(win, sc);
- WM_event_add_notifier(C, NC_SCREEN | ND_SCREENBROWSE, sc);
-
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ WorkSpaceLayout *layout_old = BKE_workspace_active_layout_get(win->workspace_hook);
+ WorkSpaceLayout *layout_new;
+
+ layout_new = ED_workspace_layout_duplicate(workspace, layout_old, win);
+ WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTBROWSE, layout_new);
+
return OPERATOR_FINISHED;
}
@@ -3944,9 +3908,11 @@ static void SCREEN_OT_new(wmOperatorType *ot)
static int screen_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
bScreen *sc = CTX_wm_screen(C);
-
- WM_event_add_notifier(C, NC_SCREEN | ND_SCREENDELETE, sc);
-
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, sc);
+
+ WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTDELETE, layout);
+
return OPERATOR_FINISHED;
}
@@ -3961,95 +3927,6 @@ static void SCREEN_OT_delete(wmOperatorType *ot)
ot->exec = screen_delete_exec;
}
-/********************* new scene operator *********************/
-
-static int scene_new_exec(bContext *C, wmOperator *op)
-{
- Scene *newscene, *scene = CTX_data_scene(C);
- Main *bmain = CTX_data_main(C);
- int type = RNA_enum_get(op->ptr, "type");
-
- if (type == SCE_COPY_NEW) {
- newscene = BKE_scene_add(bmain, DATA_("Scene"));
- }
- else { /* different kinds of copying */
- newscene = BKE_scene_copy(bmain, scene, type);
-
- /* these can't be handled in blenkernel currently, so do them here */
- if (type == SCE_COPY_LINK_DATA) {
- ED_object_single_users(bmain, newscene, false, true);
- }
- else if (type == SCE_COPY_FULL) {
- ED_editors_flush_edits(C, false);
- ED_object_single_users(bmain, newscene, true, true);
- }
- }
-
- ED_screen_set_scene(C, CTX_wm_screen(C), newscene);
-
- WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, newscene);
-
- return OPERATOR_FINISHED;
-}
-
-static void SCENE_OT_new(wmOperatorType *ot)
-{
- static EnumPropertyItem type_items[] = {
- {SCE_COPY_NEW, "NEW", 0, "New", "Add new scene"},
- {SCE_COPY_EMPTY, "EMPTY", 0, "Copy Settings", "Make a copy without any objects"},
- {SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene"},
- {SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene"},
- {SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
- {0, NULL, 0, NULL, NULL}};
-
- /* identifiers */
- ot->name = "New Scene";
- ot->description = "Add new scene by type";
- ot->idname = "SCENE_OT_new";
-
- /* api callbacks */
- ot->exec = scene_new_exec;
- ot->invoke = WM_menu_invoke;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
-}
-
-/********************* delete scene operator *********************/
-
-static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Scene *scene = CTX_data_scene(C);
-
- if (ED_screen_delete_scene(C, scene) == false) {
- return OPERATOR_CANCELLED;
- }
-
- if (G.debug & G_DEBUG)
- printf("scene delete %p\n", scene);
-
- WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
-
- return OPERATOR_FINISHED;
-}
-
-static void SCENE_OT_delete(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Delete Scene";
- ot->description = "Delete active scene";
- ot->idname = "SCENE_OT_delete";
-
- /* api callbacks */
- ot->exec = scene_delete_exec;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
/* ***************** region alpha blending ***************** */
/* implementation note: a disappearing region needs at least 1 last draw with 100% backbuffer
@@ -4321,13 +4198,11 @@ void ED_operatortypes_screen(void)
WM_operatortype_append(SCREEN_OT_animation_step);
WM_operatortype_append(SCREEN_OT_animation_play);
WM_operatortype_append(SCREEN_OT_animation_cancel);
-
+
/* new/delete */
WM_operatortype_append(SCREEN_OT_new);
WM_operatortype_append(SCREEN_OT_delete);
- WM_operatortype_append(SCENE_OT_new);
- WM_operatortype_append(SCENE_OT_delete);
-
+
/* tools shared by more space types */
WM_operatortype_append(ED_OT_undo);
WM_operatortype_append(ED_OT_undo_push);
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
new file mode 100644
index 00000000000..3782d583003
--- /dev/null
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -0,0 +1,426 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/workspace_edit.c
+ * \ingroup edscr
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "BLI_utildefines.h"
+#include "BLI_fileops.h"
+#include "BLI_listbase.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "BKE_appdir.h"
+#include "BKE_blendfile.h"
+#include "BKE_context.h"
+#include "BKE_idcode.h"
+#include "BKE_main.h"
+#include "BKE_library.h"
+#include "BKE_report.h"
+#include "BKE_screen.h"
+#include "BKE_workspace.h"
+
+#include "BLO_readfile.h"
+
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+
+#include "RNA_access.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "screen_intern.h"
+
+
+/** \name Workspace API
+ *
+ * \brief API for managing workspaces and their data.
+ * \{ */
+
+WorkSpace *ED_workspace_add(
+ Main *bmain, const char *name, SceneLayer *act_render_layer)
+{
+ WorkSpace *workspace = BKE_workspace_add(bmain, name);
+
+#ifdef USE_WORKSPACE_MODE
+ BKE_workspace_object_mode_set(workspace, OB_MODE_OBJECT);
+#endif
+
+ BKE_workspace_render_layer_set(workspace, act_render_layer);
+
+ return workspace;
+}
+
+#ifdef USE_WORKSPACE_MODE
+/**
+ * Changes the object mode (if needed) to the one set in \a workspace_new.
+ * Object mode is still stored on object level. In future it should all be workspace level instead.
+ */
+static void workspace_change_update_mode(
+ const WorkSpace *workspace_old, const WorkSpace *workspace_new,
+ bContext *C, Object *ob_act, ReportList *reports)
+{
+ ObjectMode mode_old = BKE_workspace_object_mode_get(workspace_old);
+ ObjectMode mode_new = BKE_workspace_object_mode_get(workspace_new);
+
+ if (mode_old != mode_new) {
+ ED_object_mode_compat_set(C, ob_act, mode_new, reports);
+ ED_object_toggle_modes(C, mode_new);
+ }
+}
+#endif
+
+static void workspace_change_update_render_layer(
+ WorkSpace *workspace_new, const WorkSpace *workspace_old)
+{
+ if (!BKE_workspace_render_layer_get(workspace_new)) {
+ BKE_workspace_render_layer_set(workspace_new, BKE_workspace_render_layer_get(workspace_old));
+ }
+}
+
+static void workspace_change_update(
+ WorkSpace *workspace_new, const WorkSpace *workspace_old,
+ bContext *C, wmWindowManager *wm)
+{
+ /* needs to be done before changing mode! (to ensure right context) */
+ workspace_change_update_render_layer(workspace_new, workspace_old);
+#ifdef USE_WORKSPACE_MODE
+ workspace_change_update_mode(workspace_old, workspace_new, C, CTX_data_active_object(C), &wm->reports);
+#else
+ UNUSED_VARS(C, wm);
+#endif
+}
+
+static bool workspace_change_find_new_layout_cb(const WorkSpaceLayout *layout, void *UNUSED(arg))
+{
+ /* return false to stop the iterator if we've found a layout that can be activated */
+ return workspace_layout_set_poll(layout) ? false : true;
+}
+
+static WorkSpaceLayout *workspace_change_get_new_layout(
+ WorkSpace *workspace_new, wmWindow *win)
+{
+ /* ED_workspace_duplicate may have stored a layout to activate once the workspace gets activated. */
+ WorkSpaceLayout *layout_new;
+ bScreen *screen_new;
+
+ if (win->workspace_hook->temp_workspace_store) {
+ layout_new = win->workspace_hook->temp_layout_store;
+ }
+ else {
+ layout_new = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace_new);
+ if (!layout_new) {
+ layout_new = BKE_workspace_layouts_get(workspace_new)->first;
+ }
+ }
+ screen_new = BKE_workspace_layout_screen_get(layout_new);
+
+ if (screen_new->winid) {
+ /* screen is already used, try to find a free one */
+ WorkSpaceLayout *layout_temp = BKE_workspace_layout_iter_circular(
+ workspace_new, layout_new, workspace_change_find_new_layout_cb,
+ NULL, false);
+ if (!layout_temp) {
+ /* fallback solution: duplicate layout */
+ layout_temp = ED_workspace_layout_duplicate(workspace_new, layout_new, win);
+ }
+ layout_new = layout_temp;
+ }
+
+ return layout_new;
+}
+
+/**
+ * \brief Change the active workspace.
+ *
+ * Operator call, WM + Window + screen already existed before
+ * Pretty similar to #ED_screen_change since changing workspace also changes screen.
+ *
+ * \warning Do NOT call in area/region queues!
+ * \returns if workspace changing was successful.
+ */
+bool ED_workspace_change(
+ WorkSpace *workspace_new, bContext *C, wmWindowManager *wm, wmWindow *win)
+{
+ Main *bmain = CTX_data_main(C);
+ WorkSpace *workspace_old = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout_new = workspace_change_get_new_layout(workspace_new, win);
+ bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
+ bScreen *screen_old = BKE_workspace_active_screen_get(win->workspace_hook);
+
+ win->workspace_hook->temp_layout_store = NULL;
+ if (workspace_old == workspace_new) {
+ /* Could also return true, everything that needs to be done was done (nothing :P), but nothing changed */
+ return false;
+ }
+
+ screen_new = screen_change_prepare(screen_old, screen_new, bmain, C, win);
+ BLI_assert(BKE_workspace_layout_screen_get(layout_new) == screen_new);
+
+ if (screen_new) {
+ WM_window_set_active_layout(win, workspace_new, layout_new);
+ WM_window_set_active_workspace(win, workspace_new);
+
+ /* update screen *after* changing workspace - which also causes the actual screen change */
+ screen_changed_update(C, win, screen_new);
+ workspace_change_update(workspace_new, workspace_old, C, wm);
+
+ BLI_assert(BKE_workspace_render_layer_get(workspace_new) != NULL);
+ BLI_assert(CTX_wm_workspace(C) == workspace_new);
+
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Duplicate a workspace including its layouts. Does not activate the workspace, but
+ * it stores the screen-layout to be activated (BKE_workspace_temp_layout_store)
+ */
+WorkSpace *ED_workspace_duplicate(
+ WorkSpace *workspace_old, Main *bmain, wmWindow *win)
+{
+ WorkSpaceLayout *layout_active_old = BKE_workspace_active_layout_get(win->workspace_hook);
+ ListBase *layouts_old = BKE_workspace_layouts_get(workspace_old);
+ WorkSpace *workspace_new = ED_workspace_add(
+ bmain, workspace_old->id.name + 2,
+ BKE_workspace_render_layer_get(workspace_old));
+
+#ifdef USE_WORKSPACE_MODE
+ BKE_workspace_object_mode_set(workspace_new, BKE_workspace_object_mode_get(workspace_old));
+#endif
+
+ for (WorkSpaceLayout *layout_old = layouts_old->first; layout_old; layout_old = layout_old->next) {
+ WorkSpaceLayout *layout_new = ED_workspace_layout_duplicate(workspace_new, layout_old, win);
+
+ if (layout_active_old == layout_old) {
+ win->workspace_hook->temp_layout_store = layout_new;
+ }
+ }
+
+ return workspace_new;
+}
+
+/**
+ * \return if succeeded.
+ */
+bool ED_workspace_delete(
+ WorkSpace *workspace, Main *bmain, bContext *C, wmWindowManager *wm, wmWindow *win)
+{
+ ID *workspace_id = (ID *)workspace;
+
+ if (BLI_listbase_is_single(&bmain->workspaces)) {
+ return false;
+ }
+
+ if (WM_window_get_active_workspace(win) == workspace) {
+ WorkSpace *prev = workspace_id->prev;
+ WorkSpace *next = workspace_id->next;
+
+ ED_workspace_change((prev != NULL) ? prev : next, C, wm, win);
+ }
+ BKE_libblock_free(bmain, workspace_id);
+
+ return true;
+}
+
+/**
+ * Some editor data may need to be synced with scene data (3D View camera and layers).
+ * This function ensures data is synced for editors in active layout of \a workspace.
+ */
+void ED_workspace_scene_data_sync(
+ WorkSpaceInstanceHook *hook, Scene *scene)
+{
+ bScreen *screen = BKE_workspace_active_screen_get(hook);
+ BKE_screen_view3d_scene_sync(screen, scene);
+}
+
+/** \} Workspace API */
+
+
+/** \name Workspace Operators
+ *
+ * \{ */
+
+static int workspace_new_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = ED_workspace_duplicate(WM_window_get_active_workspace(win), bmain, win);
+
+ WM_event_add_notifier(C, NC_SCREEN | ND_WORKSPACE_SET, workspace);
+
+ return OPERATOR_FINISHED;
+}
+
+static void WORKSPACE_OT_workspace_duplicate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Workspace";
+ ot->description = "Add a new workspace";
+ ot->idname = "WORKSPACE_OT_workspace_duplicate";
+
+ /* api callbacks */
+ ot->exec = workspace_new_exec;
+ ot->poll = WM_operator_winactive;
+}
+
+static int workspace_delete_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
+
+ ED_workspace_delete(WM_window_get_active_workspace(win), bmain, C, wm, win);
+
+ return OPERATOR_FINISHED;
+}
+
+static void WORKSPACE_OT_workspace_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete Workspace";
+ ot->description = "Delete the active workspace";
+ ot->idname = "WORKSPACE_OT_workspace_delete";
+
+ /* api callbacks */
+ ot->exec = workspace_delete_exec;
+}
+
+static void workspace_config_file_path_from_folder_id(
+ const Main *bmain, int folder_id, char *r_path)
+{
+ const char *app_template = U.app_template[0] ? U.app_template : NULL;
+ const char * const cfgdir = BKE_appdir_folder_id(folder_id, app_template);
+
+ if (cfgdir) {
+ BLI_make_file_string(bmain->name, r_path, cfgdir, BLENDER_WORKSPACES_FILE);
+ }
+ else {
+ r_path[0] = '\0';
+ }
+}
+
+ATTR_NONNULL(1)
+static WorkspaceConfigFileData *workspace_config_file_read(
+ const Main *bmain, ReportList *reports)
+{
+ char workspace_config_path[FILE_MAX];
+ bool has_path = false;
+
+ workspace_config_file_path_from_folder_id(bmain, BLENDER_USER_CONFIG, workspace_config_path);
+ if (BLI_exists(workspace_config_path)) {
+ has_path = true;
+ }
+ else {
+ workspace_config_file_path_from_folder_id(bmain, BLENDER_DATAFILES, workspace_config_path);
+ if (BLI_exists(workspace_config_path)) {
+ has_path = true;
+ }
+ }
+
+ return has_path ? BKE_blendfile_workspace_config_read(workspace_config_path, reports) : NULL;
+}
+
+static void workspace_append_button(
+ uiLayout *layout, wmOperatorType *ot_append, const WorkSpace *workspace, const Main *from_main)
+{
+ const ID *id = (ID *)workspace;
+ PointerRNA opptr;
+ char lib_path[FILE_MAX_LIBEXTRA];
+
+ BLI_path_join(
+ lib_path, sizeof(lib_path), from_main->name, BKE_idcode_to_name(GS(id->name)), NULL);
+
+ BLI_assert(STREQ(ot_append->idname, "WM_OT_append"));
+ opptr = uiItemFullO_ptr(
+ layout, ot_append, workspace->id.name + 2, ICON_NONE, NULL,
+ WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
+ RNA_string_set(&opptr, "directory", lib_path);
+ RNA_string_set(&opptr, "filename", id->name + 2);
+}
+
+ATTR_NONNULL(1, 2)
+static void workspace_config_file_append_buttons(
+ uiLayout *layout, const Main *bmain, ReportList *reports)
+{
+ WorkspaceConfigFileData *workspace_config = workspace_config_file_read(bmain, reports);
+
+ if (workspace_config) {
+ wmOperatorType *ot_append = WM_operatortype_find("WM_OT_append", true);
+
+ for (WorkSpace *workspace = workspace_config->workspaces.first; workspace; workspace = workspace->id.next) {
+ workspace_append_button(layout, ot_append, workspace, workspace_config->main);
+ }
+
+ BKE_blendfile_workspace_config_data_free(workspace_config);
+ }
+}
+
+static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ const Main *bmain = CTX_data_main(C);
+
+ uiPopupMenu *pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+
+ uiItemO(layout, "Duplicate Current", ICON_NONE, "WORKSPACE_OT_workspace_duplicate");
+ uiItemS(layout);
+ workspace_config_file_append_buttons(layout, bmain, op->reports);
+
+ UI_popup_menu_end(C, pup);
+
+ return OPERATOR_INTERFACE;
+}
+
+static void WORKSPACE_OT_workspace_add_menu(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Workspace";
+ ot->description = "Add a new workspace by duplicating the current one or appending one "
+ "from the user configuration";
+ ot->idname = "WORKSPACE_OT_workspace_add_menu";
+
+ /* api callbacks */
+ ot->invoke = workspace_add_invoke;
+}
+
+void ED_operatortypes_workspace(void)
+{
+ WM_operatortype_append(WORKSPACE_OT_workspace_duplicate);
+ WM_operatortype_append(WORKSPACE_OT_workspace_delete);
+ WM_operatortype_append(WORKSPACE_OT_workspace_add_menu);
+}
+
+/** \} Workspace Operators */
diff --git a/source/blender/editors/screen/workspace_layout_edit.c b/source/blender/editors/screen/workspace_layout_edit.c
new file mode 100644
index 00000000000..e4dd841f833
--- /dev/null
+++ b/source/blender/editors/screen/workspace_layout_edit.c
@@ -0,0 +1,198 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/workspace_layout_edit.c
+ * \ingroup edscr
+ */
+
+#include <stdlib.h>
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_screen.h"
+#include "BKE_workspace.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_listbase.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_workspace_types.h"
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+
+#include "screen_intern.h"
+
+
+/**
+ * Empty screen, with 1 dummy area without spacedata. Uses window size.
+ */
+WorkSpaceLayout *ED_workspace_layout_add(
+ WorkSpace *workspace,
+ wmWindow *win,
+ const char *name)
+{
+ const int winsize_x = WM_window_pixels_x(win);
+ const int winsize_y = WM_window_pixels_y(win);
+
+ bScreen *screen = screen_add(name, winsize_x, winsize_y);
+ WorkSpaceLayout *layout = BKE_workspace_layout_add(workspace, screen, name);
+
+ return layout;
+}
+
+WorkSpaceLayout *ED_workspace_layout_duplicate(
+ WorkSpace *workspace, const WorkSpaceLayout *layout_old,
+ wmWindow *win)
+{
+ bScreen *screen_old = BKE_workspace_layout_screen_get(layout_old);
+ const char *name = BKE_workspace_layout_name_get(layout_old);
+ bScreen *screen_new;
+ WorkSpaceLayout *layout_new;
+
+ if (BKE_screen_is_fullscreen_area(screen_old)) {
+ return NULL; /* XXX handle this case! */
+ }
+
+ layout_new = ED_workspace_layout_add(workspace, win, name);
+ screen_new = BKE_workspace_layout_screen_get(layout_new);
+ screen_data_copy(screen_new, screen_old);
+
+ return layout_new;
+}
+
+static bool workspace_layout_delete_doit(
+ WorkSpace *workspace, WorkSpaceLayout *layout_old, WorkSpaceLayout *layout_new,
+ bContext *C)
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindow *win = CTX_wm_window(C);
+ bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
+
+ ED_screen_change(C, screen_new);
+
+ if (BKE_workspace_active_layout_get(win->workspace_hook) != layout_old) {
+ BKE_workspace_layout_remove(bmain, workspace, layout_old);
+ return true;
+ }
+
+ return false;
+}
+
+bool workspace_layout_set_poll(const WorkSpaceLayout *layout)
+{
+ const bScreen *screen = BKE_workspace_layout_screen_get(layout);
+
+ return ((BKE_screen_is_used(screen) == false) &&
+ /* in typical usage temp screens should have a nonzero winid
+ * (all temp screens should be used, or closed & freed). */
+ (screen->temp == false) &&
+ (BKE_screen_is_fullscreen_area(screen) == false) &&
+ (screen->id.name[2] != '.' || !(U.uiflag & USER_HIDE_DOT)));
+}
+
+static WorkSpaceLayout *workspace_layout_delete_find_new(const WorkSpaceLayout *layout_old)
+{
+ for (WorkSpaceLayout *layout_new = layout_old->prev; layout_new; layout_new = layout_new->next) {
+ if (workspace_layout_set_poll(layout_new)) {
+ return layout_new;
+ }
+ }
+
+ for (WorkSpaceLayout *layout_new = layout_old->next; layout_new; layout_new = layout_new->next) {
+ if (workspace_layout_set_poll(layout_new)) {
+ return layout_new;
+ }
+ }
+
+ return NULL;
+}
+
+/**
+ * \warning Only call outside of area/region loops!
+ * \return true if succeeded.
+ */
+bool ED_workspace_layout_delete(
+ WorkSpace *workspace, WorkSpaceLayout *layout_old,
+ bContext *C)
+{
+ const bScreen *screen_old = BKE_workspace_layout_screen_get(layout_old);
+ WorkSpaceLayout *layout_new;
+
+ BLI_assert(BLI_findindex(BKE_workspace_layouts_get(workspace), layout_old) != -1);
+
+ /* don't allow deleting temp fullscreens for now */
+ if (BKE_screen_is_fullscreen_area(screen_old)) {
+ return false;
+ }
+
+ /* A layout/screen can only be in use by one window at a time, so as
+ * long as we are able to find a layout/screen that is unused, we
+ * can safely assume ours is not in use anywhere an delete it. */
+
+ layout_new = workspace_layout_delete_find_new(layout_old);
+
+ if (layout_new) {
+ return workspace_layout_delete_doit(workspace, layout_old, layout_new, C);
+ }
+
+ return false;
+}
+
+static bool workspace_layout_cycle_iter_cb(const WorkSpaceLayout *layout, void *UNUSED(arg))
+{
+ /* return false to stop iterator when we have found a layout to activate */
+ return !workspace_layout_set_poll(layout);
+}
+
+bool ED_workspace_layout_cycle(
+ WorkSpace *workspace, const short direction, bContext *C)
+{
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpaceLayout *old_layout = BKE_workspace_active_layout_get(win->workspace_hook);
+ WorkSpaceLayout *new_layout;
+ const bScreen *old_screen = BKE_workspace_layout_screen_get(old_layout);
+ ScrArea *sa = CTX_wm_area(C);
+
+ if (old_screen->temp || (sa && sa->full && sa->full->temp)) {
+ return false;
+ }
+
+ BLI_assert(ELEM(direction, 1, -1));
+ new_layout = BKE_workspace_layout_iter_circular(workspace, old_layout, workspace_layout_cycle_iter_cb,
+ NULL, (direction == -1) ? true : false);
+
+ if (new_layout && (old_layout != new_layout)) {
+ bScreen *new_screen = BKE_workspace_layout_screen_get(new_layout);
+
+ if (sa && sa->full) {
+ /* return to previous state before switching screens */
+ ED_screen_full_restore(C, sa); /* may free screen of old_layout */
+ }
+
+ ED_screen_change(C, new_screen);
+
+ return true;
+ }
+
+ return false;
+}