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authorMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:32 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:51 +0300
commite25ba162c0b62b19cf367f0f29e29d0c0960978d (patch)
tree6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/screen
parent90293a8da375b785fa58d3f56de1b286072107c1 (diff)
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need to set it back to its 1.0 default after every draw. This eliminates half our calls to glLineWidth , similar to last week’s work on glPointSize.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/screen_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 461cdb29b84..8e969e096d3 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1045,11 +1045,11 @@ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
glColor3ub(0x50, 0x50, 0x50);
glLineWidth((2.0f * U.pixelsize) - 1);
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
- glLineWidth(1.0f);
}
}
else {
glColor3ub(0, 0, 0);
+ glLineWidth(1);
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
}
}