diff options
author | Ton Roosendaal <ton@blender.org> | 2009-08-16 21:42:09 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-08-16 21:42:09 +0400 |
commit | e6cd41ca448c3173dd39209657a1f5ca6c615e53 (patch) | |
tree | 1d665a18032aa272d3fe74dd952b56827b553f5c /source/blender/editors/screen | |
parent | 09e9537ebbe1d16f45472e3950968a984bafc5ef (diff) |
2.5
Muscle flexing commit; put the "any key modifier" to work, also exposed
(ugly) in keymap editor. Notes for it works:
- You can use any keyboard key to become modifier now (not mouse buttons)
- But, if this key was assigned to be a regular hotkey, that still gets
triggered, obviously.
- So: only use unused keys for this, like "~" or other special ones?
For test fun: L+K now does animplay.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 9453c7ffe09..9fcee99aa56 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -3363,6 +3363,7 @@ void ED_keymap_screen(wmWindowManager *wm) /* play (forward and backwards) */ WM_keymap_add_item(keymap, "SCREEN_OT_animation_play", AKEY, KM_PRESS, KM_ALT, 0); + WM_keymap_add_item(keymap, "SCREEN_OT_animation_play", KKEY, KM_PRESS, 0, LKEY); RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_animation_play", AKEY, KM_PRESS, KM_ALT|KM_SHIFT, 0)->ptr, "reverse", 1); keymap_modal_set(wm); |