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authorDaniel Salazar <zanqdo@gmail.com>2010-02-11 05:03:18 +0300
committerDaniel Salazar <zanqdo@gmail.com>2010-02-11 05:03:18 +0300
commit15ef07d6849f2d92d006f1e52c69142729b200f8 (patch)
treea26000ce8f59983cae271b85b66fc088e0f37120 /source/blender/editors/screen
parent78faeb73b81d9eb6fe1f02e6fb6a0585a4ecf021 (diff)
More tooltip editing
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/editors/screen/screen_ops.c8
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 9e7034b6475..3a136ba6423 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1173,8 +1173,8 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
editortype_pup(), xco, yco, XIC+10, YIC,
&(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
- "Displays Current Editor Type. "
- "Click for menu of available types.");
+ "Displays current editor type. "
+ "Click for menu of available types");
uiButSetFunc(but, spacefunc, NULL, NULL);
return xco + XIC + 14;
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 36bf53defa1..7f63fc11e64 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3904,10 +3904,10 @@ static int scene_new_exec(bContext *C, wmOperator *op)
void SCENE_OT_new(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
- {SCE_COPY_EMPTY, "EMPTY", 0, "Empty", "Add empty scene."},
- {SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene."},
- {SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene."},
- {SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene."},
+ {SCE_COPY_EMPTY, "EMPTY", 0, "Empty", "Add empty scene"},
+ {SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene"},
+ {SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene"},
+ {SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
{0, NULL, 0, NULL, NULL}};
/* identifiers */