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authorTon Roosendaal <ton@blender.org>2011-02-06 20:36:42 +0300
committerTon Roosendaal <ton@blender.org>2011-02-06 20:36:42 +0300
commit216f9af08e88398b7e2f805d241734ec80879180 (patch)
treef06ce6bfabdc17f46a91d5713af58123e090b12a /source/blender/editors/screen
parent0ea9271f43e7e8ef914d33244d658ad7b5720f1f (diff)
Two in one:
- Bugfix #25937 Child-of constraint now behaves like regular parent-child relationship when all options are set. This prevents the errors that can happen when decomposing non-uniform matrices. - Todo item The area corner hotspots for splitting/merging were far too narrow. Now it uses a circular distance to detect whether the hotspot is active. Also cleaned up drawing code for it.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c32
-rw-r--r--source/blender/editors/screen/screen_intern.h2
-rw-r--r--source/blender/editors/screen/screen_ops.c5
3 files changed, 19 insertions, 20 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 5ea5fe06c46..4784f19012e 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -164,27 +164,22 @@ void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar)
static void area_draw_azone(short x1, short y1, short x2, short y2)
{
- float xmin = x1;
- float xmax = x2-2;
- float ymin = y1-1;
- float ymax = y2-3;
-
- float dx= 0.3f*(xmax-xmin);
- float dy= 0.3f*(ymax-ymin);
+ int dx= floor(0.3f*(x2-x1));
+ int dy= floor(0.3f*(y2-y1));
glColor4ub(255, 255, 255, 180);
- fdrawline(xmin, ymax, xmax, ymin);
+ fdrawline(x1, y2, x2, y1);
glColor4ub(255, 255, 255, 130);
- fdrawline(xmin, ymax-dy, xmax-dx, ymin);
+ fdrawline(x1, y2-dy, x2-dx, y1);
glColor4ub(255, 255, 255, 80);
- fdrawline(xmin, ymax-2*dy, xmax-2*dx, ymin);
+ fdrawline(x1, y2-2*dy, x2-2*dx, y1);
glColor4ub(0, 0, 0, 210);
- fdrawline(xmin, ymax+1, xmax+1, ymin);
+ fdrawline(x1, y2+1, x2+1, y1);
glColor4ub(0, 0, 0, 180);
- fdrawline(xmin, ymax-dy+1, xmax-dx+1, ymin);
+ fdrawline(x1, y2-dy+1, x2-dx+1, y1);
glColor4ub(0, 0, 0, 150);
- fdrawline(xmin, ymax-2*dy+1, xmax-2*dx+1, ymin);
+ fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1);
}
@@ -451,7 +446,6 @@ void ED_area_headerprint(ScrArea *sa, const char *str)
/* ************************************************************ */
-#define AZONESPOT 12
static void area_azone_initialize(ScrArea *sa)
{
AZone *az;
@@ -465,8 +459,8 @@ static void area_azone_initialize(ScrArea *sa)
az->type= AZONE_AREA;
az->x1= sa->totrct.xmin;
az->y1= sa->totrct.ymin;
- az->x2= sa->totrct.xmin + AZONESPOT-1;
- az->y2= sa->totrct.ymin + AZONESPOT-1;
+ az->x2= sa->totrct.xmin + AZONESPOT;
+ az->y2= sa->totrct.ymin + AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
@@ -474,13 +468,13 @@ static void area_azone_initialize(ScrArea *sa)
az->type= AZONE_AREA;
az->x1= sa->totrct.xmax+1;
az->y1= sa->totrct.ymax+1;
- az->x2= sa->totrct.xmax-AZONESPOT+1;
- az->y2= sa->totrct.ymax-AZONESPOT+1;
+ az->x2= sa->totrct.xmax-AZONESPOT;
+ az->y2= sa->totrct.ymax-AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
#define AZONEPAD_EDGE 4
-#define AZONEPAD_ICON 8
+#define AZONEPAD_ICON 9
static void region_azone_edge(AZone *az, ARegion *ar)
{
switch(az->edge) {
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 87b397382a3..ee448e70779 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -32,6 +32,8 @@
struct wmWindow;
struct Scene;
+#define AZONESPOT 12
+
/* area.c */
void area_copy_data (ScrArea *sa1, ScrArea *sa2, int swap_space);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index b6c92982560..9267f4d4e80 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -474,7 +474,10 @@ AZone *is_in_area_actionzone(ScrArea *sa, int x, int y)
for(az= sa->actionzones.first; az; az= az->next) {
if(BLI_in_rcti(&az->rect, x, y)) {
if(az->type == AZONE_AREA) {
- if(isect_point_tri_v2_int(az->x1, az->y1, az->x2, az->y2, x, y))
+ /* no triangle intersect but a hotspot circle based on corner */
+ int radius= (x-az->x1)*(x-az->x1) + (y-az->y1)*(y-az->y1);
+
+ if(radius <= AZONESPOT*AZONESPOT)
break;
}
else if(az->type == AZONE_REGION) {