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authorCampbell Barton <ideasman42@gmail.com>2010-10-20 08:12:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-20 08:12:01 +0400
commitc2aa5d6dc01dbc42ef9815bdbe8917b6164bf840 (patch)
tree9b4157883cf1ff036495984a757e392cd7dc047f /source/blender/editors/screen
parent00b7422f9b3370d4e6eaab4428830af991c0a0cb (diff)
bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows are Open
also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type. In this case there is a view3d area listener that needs to draw all WINDOW regions.
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index ae1388fb7f2..7838fbdd5f4 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -405,6 +405,19 @@ void ED_area_tag_redraw(ScrArea *sa)
ED_region_tag_redraw(ar);
}
+void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype)
+{
+ ARegion *ar;
+
+ if(sa) {
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype == regiontype) {
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+}
+
void ED_area_tag_refresh(ScrArea *sa)
{
if(sa)