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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-20 02:53:40 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-20 02:53:40 +0300
commit8e41a21607231b733ef0f5469be90ca4715e9afa (patch)
treea82636932532377a9bb8cdebe63b1b5415f15a1f /source/blender/editors/sculpt_paint/SConscript
parent2cb5af58a6cf8120275b37c063899b0234719da2 (diff)
2.5:
* Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future.
Diffstat (limited to 'source/blender/editors/sculpt_paint/SConscript')
-rw-r--r--source/blender/editors/sculpt_paint/SConscript11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/SConscript b/source/blender/editors/sculpt_paint/SConscript
new file mode 100644
index 00000000000..3e00453e049
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
+incs += ' ../../gpu ../../makesrna'
+
+env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), [], libtype=['core'], priority=[40] )