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authorJacques Lucke <jacques@blender.org>2022-07-02 12:45:57 +0300
committerJacques Lucke <jacques@blender.org>2022-07-02 12:45:57 +0300
commit5d9ade27de54b6910ed32f92d20d8f692959603c (patch)
tree1dd2c2002178291273f0809284fbc6660a14ca70 /source/blender/editors/sculpt_paint/curves_sculpt_density.cc
parent3c60d62dba1214378c3348563167385385f6a539 (diff)
BLI: improve span access to virtual arrays
* Make the class names more consistent. * Implement missing move-constructors and assignment-operators.
Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_density.cc')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_density.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_density.cc b/source/blender/editors/sculpt_paint/curves_sculpt_density.cc
index 120a7802580..be936b4cbda 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_density.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_density.cc
@@ -64,7 +64,7 @@ struct DensityAddOperationExecutor {
Mesh *surface_ = nullptr;
Span<MLoopTri> surface_looptris_;
Span<float3> corner_normals_su_;
- VArray_Span<float2> surface_uv_map_;
+ VArraySpan<float2> surface_uv_map_;
const CurvesSculpt *curves_sculpt_ = nullptr;
const Brush *brush_ = nullptr;
@@ -226,7 +226,7 @@ struct DensityAddOperationExecutor {
}
/* Find UV map. */
- VArray_Span<float2> surface_uv_map;
+ VArraySpan<float2> surface_uv_map;
if (curves_id_->surface_uv_map != nullptr) {
MeshComponent surface_component;
surface_component.replace(surface_, GeometryOwnershipType::ReadOnly);