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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_slide.cc')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_slide.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
index e65d81a4225..833f00ae0d0 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
@@ -177,8 +177,8 @@ struct SlideOperationExecutor {
if (surface_orig_->totpoly == 0) {
report_empty_original_surface(stroke_extension.reports);
return;
- }
- surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
+ }
+ surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
BKE_mesh_runtime_looptri_len(surface_orig_)};
surface_uv_map_orig_ =
bke::mesh_attributes(*surface_orig_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -207,7 +207,7 @@ struct SlideOperationExecutor {
}
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
- surface_verts_eval_ = surface_eval_->vertices();
+ surface_verts_eval_ = surface_eval_->verts();
surface_loops_eval_ = surface_eval_->loops();
surface_uv_map_eval_ =
bke::mesh_attributes(*surface_eval_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -323,7 +323,7 @@ struct SlideOperationExecutor {
{
const float4x4 brush_transform_inv = brush_transform.inverted();
- const Span<MVert> verts_orig_su = surface_orig_->vertices();
+ const Span<MVert> verts_orig_su = surface_orig_->verts();
const Span<MLoop> loops_orig = surface_orig_->loops();
MutableSpan<float3> positions_orig_cu = curves_orig_->positions_for_write();