diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-09-18 13:28:12 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2019-09-20 12:56:53 +0300 |
commit | 078fcc62534c21fd02b6549d51669763649a20f9 (patch) | |
tree | ca1e889a166ab5b14e5714c10e0aa77d14df74a1 /source/blender/editors/sculpt_paint/paint_cursor.c | |
parent | fde8682d96d44f7600d69aae23dac36f584afd9e (diff) |
Fix paint cursor drawing asserts
The new paint cursor (introduced in rBe0c792135adf) mixed 3d and 2d
drawing leading to asserts [e.g. when tablet pressure sensitivity was
enabled for size, see D5820 also].
We could get away with always drawing in 3D [using vertformat with
comp_len 3 / GPU_SHADER_3D_UNIFORM_COLOR / imm_draw_circle_wire_3d],
even if in the Image Editor, but this patch clearly separates what is
drawn in 3d and what is in 2d.
part of T69957
Reviewers: jbakker
Differential Revision: https://developer.blender.org/D5836
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 374 |
1 files changed, 201 insertions, 173 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index ff2800cb68c..523469912e1 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -1214,6 +1214,14 @@ static void sculpt_geometry_preview_lines_draw(const uint gpuattr, SculptSession } } +static bool paint_use_2d_cursor(ePaintMode mode) +{ + if (mode >= PAINT_MODE_TEXTURE_3D) { + return true; + } + return false; +} + static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) { Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); @@ -1224,6 +1232,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) Brush *brush = BKE_paint_brush(paint); ePaintMode mode = BKE_paintmode_get_active_from_context(C); + /* 2d or 3d painting? */ + const bool use_2d_cursor = paint_use_2d_cursor(mode); + /* check that brush drawing is enabled */ if (ommit_cursor_drawing(paint, mode, brush)) { return; @@ -1261,37 +1272,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) paint_calculate_rake_rotation(ups, brush, translation); } - /* draw overlay */ - bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode); - - /* TODO: as sculpt and other paint modes are unified, this - * special mode of drawing will go away */ - Object *obact = vc.obact; - if ((mode == PAINT_MODE_SCULPT) && obact && obact->sculpt) { - float location[3]; - int pixel_radius; - - /* test if brush is over the mesh */ - bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups); - - if (BKE_brush_use_locked_size(scene, brush)) { - BKE_brush_size_set(scene, brush, pixel_radius); - } - - /* check if brush is subtracting, use different color then */ - /* TODO: no way currently to know state of pen flip or - * invert key modifier without starting a stroke */ - if (((ups->draw_inverted == 0) ^ ((brush->flag & BRUSH_DIR_IN) == 0)) && - BKE_brush_sculpt_has_secondary_color(brush)) { - outline_col = brush->sub_col; - } - - /* only do if brush is over the mesh */ - if (hit) { - paint_cursor_on_hit(ups, brush, &vc, location); - } - } - if (ups->draw_anchored) { final_radius = ups->anchored_size; copy_v2_fl2(translation, @@ -1304,176 +1284,224 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) GPU_blend(true); /* TODO: also set blend mode? */ GPU_line_smooth(true); - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + if (use_2d_cursor) { + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - /* set brush color */ - immUniformColor3fvAlpha(outline_col, outline_alpha); + immUniformColor3fvAlpha(outline_col, outline_alpha); - /* draw brush outline */ - if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) { - /* inner at full alpha */ - imm_draw_circle_wire_2d( - pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40); + /* draw brush outline */ + if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) { + imm_draw_circle_wire_2d( + pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40); + } /* outer at half alpha */ immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f); + + GPU_line_width(1.0f); + imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40); } + else { /* 3d painting */ + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + + /* draw overlay */ + bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode); + + /* TODO: as sculpt and other paint modes are unified, this + * special mode of drawing will go away */ + Object *obact = vc.obact; + SculptSession *ss = obact ? obact->sculpt : NULL; + if ((mode == PAINT_MODE_SCULPT) && ss) { + float location[3]; + int pixel_radius; + + /* test if brush is over the mesh */ + bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups); + + if (BKE_brush_use_locked_size(scene, brush)) { + BKE_brush_size_set(scene, brush, pixel_radius); + } - /* Only sculpt mode cursor for now */ + /* check if brush is subtracting, use different color then */ + /* TODO: no way currently to know state of pen flip or + * invert key modifier without starting a stroke */ + if (((ups->draw_inverted == 0) ^ ((brush->flag & BRUSH_DIR_IN) == 0)) && + BKE_brush_sculpt_has_secondary_color(brush)) { + outline_col = brush->sub_col; + } - /* Disable for PBVH_GRIDS */ - SculptSession *ss = obact ? obact->sculpt : NULL; - bool is_multires = ss && ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS; + /* only do if brush is over the mesh */ + if (hit) { + paint_cursor_on_hit(ups, brush, &vc, location); + } + } - if ((mode == PAINT_MODE_SCULPT) && ss && !is_multires && - !(brush->falloff_shape & BRUSH_AIRBRUSH)) { - Sculpt *sd = CTX_data_tool_settings(C)->sculpt; - wmWindow *win = CTX_wm_window(C); + immUniformColor3fvAlpha(outline_col, outline_alpha); - /* Update WM mouse cursor, disable when the 3D brush cursor is enabled */ - if (sd->paint.brush->overlay_flags & BRUSH_OVERLAY_CURSOR) { - WM_cursor_set(win, CURSOR_STD); - } - else { - WM_cursor_set(win, CURSOR_EDIT); + if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) { + imm_draw_circle_wire_3d( + pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40); + /* outer at half alpha */ + immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f); } - if (!ups->stroke_active) { - SculptCursorGeometryInfo gi; - float mouse[2] = {x - ar->winrct.xmin, y - ar->winrct.ymin}; - int prev_active_vertex_index = ss->active_vertex_index; - bool update_previews = false; - if (sculpt_cursor_geometry_info_update(C, &gi, mouse, true) && !alpha_overlay_active) { - - if (prev_active_vertex_index != ss->active_vertex_index) { - update_previews = true; - } + /* Only sculpt mode cursor for now */ + /* Disable for PBVH_GRIDS */ + bool is_multires = ss && ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS; + if ((mode == PAINT_MODE_SCULPT) && ss && !is_multires && + !(brush->falloff_shape & BRUSH_AIRBRUSH)) { + Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + wmWindow *win = CTX_wm_window(C); + + /* Update WM mouse cursor, disable when the 3D brush cursor is enabled */ + if (sd->paint.brush->overlay_flags & BRUSH_OVERLAY_CURSOR) { + WM_cursor_set(win, CURSOR_STD); + } + else { + WM_cursor_set(win, CURSOR_EDIT); + } - float rds; - if (!BKE_brush_use_locked_size(scene, brush)) { - rds = paint_calc_object_space_radius(&vc, gi.location, BKE_brush_size_get(scene, brush)); - } - else { - rds = BKE_brush_unprojected_radius_get(scene, brush); - } + if (!ups->stroke_active) { + SculptCursorGeometryInfo gi; + float mouse[2] = {x - ar->winrct.xmin, y - ar->winrct.ymin}; + int prev_active_vertex_index = ss->active_vertex_index; + bool update_previews = false; + if (sculpt_cursor_geometry_info_update(C, &gi, mouse, true) && !alpha_overlay_active) { - wmViewport(&ar->winrct); + if (prev_active_vertex_index != ss->active_vertex_index) { + update_previews = true; + } - /* Draw 3D active vertex preview with symmetry*/ - if (len_v3v3(gi.active_vertex_co, gi.location) < rds) { - cursor_draw_point_with_symmetry(pos, ar, gi.active_vertex_co, sd, vc.obact, rds); - } + float rds; + if (!BKE_brush_use_locked_size(scene, brush)) { + rds = paint_calc_object_space_radius( + &vc, gi.location, BKE_brush_size_get(scene, brush)); + } + else { + rds = BKE_brush_unprojected_radius_get(scene, brush); + } - /* Draw pose brush origin */ - if (brush->sculpt_tool == SCULPT_TOOL_POSE && !is_multires) { - immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f); - if (update_previews) { - BKE_sculpt_update_object_for_edit(depsgraph, vc.obact, true, false); - sculpt_pose_calc_pose_data(sd, vc.obact, ss, gi.location, rds, ss->pose_origin, NULL); + wmViewport(&ar->winrct); + + /* Draw 3D active vertex preview with symmetry*/ + if (len_v3v3(gi.active_vertex_co, gi.location) < rds) { + cursor_draw_point_with_symmetry(pos, ar, gi.active_vertex_co, sd, vc.obact, rds); } - cursor_draw_point_screen_space(pos, ar, ss->pose_origin, vc.obact->obmat, 5); - } - /* Draw 3D brush cursor */ - GPU_matrix_push_projection(); - ED_view3d_draw_setup_view(CTX_wm_window(C), - CTX_data_depsgraph_pointer(C), - CTX_data_scene(C), - ar, - CTX_wm_view3d(C), - NULL, - NULL, - NULL); - - float cursor_trans[4][4], cursor_rot[4][4]; - float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; - float quat[4]; - - copy_m4_m4(cursor_trans, vc.obact->obmat); - translate_m4(cursor_trans, gi.location[0], gi.location[1], gi.location[2]); - rotation_between_vecs_to_quat(quat, z_axis, gi.normal); - quat_to_mat4(cursor_rot, quat); - - GPU_matrix_push(); - GPU_matrix_mul(cursor_trans); - GPU_matrix_mul(cursor_rot); - immUniformColor3fvAlpha(outline_col, outline_alpha); - imm_draw_circle_wire_3d(pos, 0, 0, rds, 40); - GPU_matrix_pop(); - - /* Update and draw dynamic mesh preview lines */ - GPU_matrix_push(); - GPU_matrix_mul(vc.obact->obmat); - if (brush->sculpt_tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { - if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && ss->modifiers_active) { - sculpt_geometry_preview_lines_update(C, ss, rds); - sculpt_geometry_preview_lines_draw(pos, ss); + /* Draw pose brush origin */ + if (brush->sculpt_tool == SCULPT_TOOL_POSE && !is_multires) { + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f); + if (update_previews) { + BKE_sculpt_update_object_for_edit(depsgraph, vc.obact, true, false); + sculpt_pose_calc_pose_data( + sd, vc.obact, ss, gi.location, rds, ss->pose_origin, NULL); + } + cursor_draw_point_screen_space(pos, ar, ss->pose_origin, vc.obact->obmat, 5); } - } - /* Draw pose brush line preview */ - if (brush->sculpt_tool == SCULPT_TOOL_POSE && !is_multires) { - immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f); - GPU_line_width(2.0f); - immBegin(GPU_PRIM_LINES, 2); - immVertex3fv(pos, ss->pose_origin); - immVertex3fv(pos, gi.location); - immEnd(); - } + /* Draw 3D brush cursor */ + GPU_matrix_push_projection(); + ED_view3d_draw_setup_view(CTX_wm_window(C), + CTX_data_depsgraph_pointer(C), + CTX_data_scene(C), + ar, + CTX_wm_view3d(C), + NULL, + NULL, + NULL); + + float cursor_trans[4][4], cursor_rot[4][4]; + float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; + float quat[4]; + + copy_m4_m4(cursor_trans, vc.obact->obmat); + translate_m4(cursor_trans, gi.location[0], gi.location[1], gi.location[2]); + rotation_between_vecs_to_quat(quat, z_axis, gi.normal); + quat_to_mat4(cursor_rot, quat); + + GPU_matrix_push(); + GPU_matrix_mul(cursor_trans); + GPU_matrix_mul(cursor_rot); + immUniformColor3fvAlpha(outline_col, outline_alpha); + imm_draw_circle_wire_3d(pos, 0, 0, rds, 40); + GPU_matrix_pop(); + + /* Update and draw dynamic mesh preview lines */ + GPU_matrix_push(); + GPU_matrix_mul(vc.obact->obmat); + if (brush->sculpt_tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { + if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && ss->modifiers_active) { + sculpt_geometry_preview_lines_update(C, ss, rds); + sculpt_geometry_preview_lines_draw(pos, ss); + } + } + + /* Draw pose brush line preview */ + if (brush->sculpt_tool == SCULPT_TOOL_POSE && !is_multires) { + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f); + GPU_line_width(2.0f); + immBegin(GPU_PRIM_LINES, 2); + immVertex3fv(pos, ss->pose_origin); + immVertex3fv(pos, gi.location); + immEnd(); + } - GPU_matrix_pop(); + GPU_matrix_pop(); - GPU_matrix_pop_projection(); + GPU_matrix_pop_projection(); - wmWindowViewport(win); + wmWindowViewport(win); + } + else { + /* Draw default cursor when the mouse is not over the mesh or there are no supported + * overlays active */ + GPU_line_width(1.0f); + imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40); + } } else { - /* Draw default cursor when the mouse is not over the mesh or there are no supported - * overlays active */ - GPU_line_width(1.0f); - imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40); - } - } - else { - if (vc.obact->sculpt->cache && !vc.obact->sculpt->cache->first_time) { - /* Draw cursor location preview when the stroke is active using the data from StrokeCache - */ - float cursor_location[3]; - wmViewport(&ar->winrct); - copy_v3_v3(cursor_location, ss->cache->true_location); - if (ss->cache->brush->sculpt_tool == SCULPT_TOOL_GRAB) { - add_v3_v3(cursor_location, ss->cache->grab_delta); - } - cursor_draw_point_with_symmetry(pos, ar, cursor_location, sd, vc.obact, ss->cache->radius); - - /* Draw cached dynamic mesh preview lines */ - if (brush->sculpt_tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { - if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && ss->modifiers_active) { - GPU_matrix_push_projection(); - ED_view3d_draw_setup_view(CTX_wm_window(C), - CTX_data_depsgraph_pointer(C), - CTX_data_scene(C), - ar, - CTX_wm_view3d(C), - NULL, - NULL, - NULL); - GPU_matrix_push(); - GPU_matrix_mul(vc.obact->obmat); - sculpt_geometry_preview_lines_draw(pos, ss); - GPU_matrix_pop(); - GPU_matrix_pop_projection(); + if (vc.obact->sculpt->cache && !vc.obact->sculpt->cache->first_time) { + /* Draw cursor location preview when the stroke is active using the data from StrokeCache + */ + float cursor_location[3]; + wmViewport(&ar->winrct); + copy_v3_v3(cursor_location, ss->cache->true_location); + if (ss->cache->brush->sculpt_tool == SCULPT_TOOL_GRAB) { + add_v3_v3(cursor_location, ss->cache->grab_delta); + } + cursor_draw_point_with_symmetry( + pos, ar, cursor_location, sd, vc.obact, ss->cache->radius); + + /* Draw cached dynamic mesh preview lines */ + if (brush->sculpt_tool == SCULPT_TOOL_GRAB && brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) { + if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && ss->modifiers_active) { + GPU_matrix_push_projection(); + ED_view3d_draw_setup_view(CTX_wm_window(C), + CTX_data_depsgraph_pointer(C), + CTX_data_scene(C), + ar, + CTX_wm_view3d(C), + NULL, + NULL, + NULL); + GPU_matrix_push(); + GPU_matrix_mul(vc.obact->obmat); + sculpt_geometry_preview_lines_draw(pos, ss); + GPU_matrix_pop(); + GPU_matrix_pop_projection(); + } } - } - wmWindowViewport(win); + wmWindowViewport(win); + } } } - } - else { - /* Draw default cursor in unsupported modes */ - GPU_line_width(1.0f); - imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40); + else { + /* Draw default cursor in unsupported modes */ + GPU_line_width(1.0f); + imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40); + } } immUnbindProgram(); |