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authorGermano Cavalcante <germano.costa@ig.com.br>2021-02-17 18:38:21 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-02-17 18:38:21 +0300
commit89c79c3ed8d4f8cdf4f78782443bcf218425b412 (patch)
treedefbd5117646c17d8456a30db55d8fedb57998b8 /source/blender/editors/sculpt_paint/paint_cursor.c
parent4430e8a00810ca8df2fa20029c4cb8078e8cdbe6 (diff)
Cleanup: Abbreviate enums with 'UNSIGNED_' in the name
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 7eb08cbabac..e9f33d2fbd3 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -350,7 +350,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
eGPUTextureFormat format = col ? GPU_RGBA8 : GPU_R8;
target->overlay_texture = GPU_texture_create_2d(
"paint_cursor_overlay", size, size, 1, format, NULL);
- GPU_texture_update(target->overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer);
+ GPU_texture_update(target->overlay_texture, GPU_DATA_UBYTE, buffer);
if (!col) {
GPU_texture_swizzle_set(target->overlay_texture, "rrrr");
@@ -358,7 +358,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
}
if (init) {
- GPU_texture_update(target->overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer);
+ GPU_texture_update(target->overlay_texture, GPU_DATA_UBYTE, buffer);
}
if (buffer) {
@@ -469,13 +469,13 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
if (!cursor_snap.overlay_texture) {
cursor_snap.overlay_texture = GPU_texture_create_2d(
"cursor_snap_overaly", size, size, 1, GPU_R8, NULL);
- GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer);
+ GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UBYTE, buffer);
GPU_texture_swizzle_set(cursor_snap.overlay_texture, "rrrr");
}
if (init) {
- GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer);
+ GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UBYTE, buffer);
}
if (buffer) {