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authorPablo Dobarro <pablodp606@gmail.com>2020-02-09 01:59:22 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-02-11 18:41:12 +0300
commit395e91b87cf73a9f4d6490f4eb1e462c2a02b71b (patch)
treebad503f8ff107d6309dd76c887f66c3cab453f82 /source/blender/editors/sculpt_paint/paint_cursor.c
parentaf6ba4dce51136759d27d67a826eafdb421c2c74 (diff)
Cleanup: Sculpt, Comment formatting
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6792
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c149
1 files changed, 78 insertions, 71 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index cf796c7dd3c..906387fc63b 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -98,7 +98,7 @@ static TexSnapshot primary_snap = {0};
static TexSnapshot secondary_snap = {0};
static CursorSnapshot cursor_snap = {0};
-/* delete overlay cursor textures to preserve memory and invalidate all overlay flags */
+/* Delete overlay cursor textures to preserve memory and invalidate all overlay flags. */
void paint_cursor_delete_textures(void)
{
if (primary_snap.overlay_texture) {
@@ -173,7 +173,7 @@ static void load_tex_task_cb_ex(void *__restrict userdata,
if (mtex->tex && mtex->tex->type == TEX_IMAGE && mtex->tex->ima) {
ImBuf *tex_ibuf = BKE_image_pool_acquire_ibuf(mtex->tex->ima, &mtex->tex->iuser, pool);
- /* For consistency, sampling always returns color in linear space */
+ /* For consistency, sampling always returns color in linear space. */
if (tex_ibuf && tex_ibuf->rect_float == NULL) {
convert_to_linear = true;
colorspace = tex_ibuf->rect_colorspace;
@@ -182,7 +182,7 @@ static void load_tex_task_cb_ex(void *__restrict userdata,
}
for (int i = 0; i < size; i++) {
- // largely duplicated from tex_strength
+ /* Largely duplicated from tex_strength. */
int index = j * size + i;
@@ -227,7 +227,7 @@ static void load_tex_task_cb_ex(void *__restrict userdata,
avg += br->texture_sample_bias;
- /* clamp to avoid precision overflow */
+ /* Clamp to avoid precision overflow. */
CLAMP(avg, 0.0f, 1.0f);
buffer[index] = 255 - (GLubyte)(255 * avg);
}
@@ -269,7 +269,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
if (refresh) {
struct ImagePool *pool = NULL;
- /* stencil is rotated later */
+ /* Stencil is rotated later. */
const float rotation = (mtex->brush_map_mode != MTEX_MAP_MODE_STENCIL) ? -mtex->rot : 0.0f;
const float radius = BKE_brush_size_get(vc->scene, br) * zoom;
@@ -317,7 +317,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
pool = BKE_image_pool_new();
if (mtex->tex && mtex->tex->nodetree) {
- /* has internal flag to detect it only does it once */
+ /* Has internal flag to detect it only does it once. */
ntreeTexBeginExecTree(mtex->tex->nodetree);
}
@@ -400,7 +400,7 @@ static void load_tex_cursor_task_cb(void *__restrict userdata,
const int size = data->size;
for (int i = 0; i < size; i++) {
- // largely duplicated from tex_strength
+ /* Largely duplicated from tex_strength. */
const int index = j * size + i;
const float x = (((float)i / size) - 0.5f) * 2.0f;
@@ -408,7 +408,9 @@ static void load_tex_cursor_task_cb(void *__restrict userdata,
const float len = sqrtf(x * x + y * y);
if (len <= 1.0f) {
- float avg = BKE_brush_curve_strength_clamped(br, len, 1.0f); /* Falloff curve */
+
+ /* Falloff curve. */
+ float avg = BKE_brush_curve_strength_clamped(br, len, 1.0f);
buffer[index] = (GLubyte)(255 * avg);
}
@@ -520,7 +522,7 @@ static int project_brush_radius(ViewContext *vc, float radius, const float locat
ED_view3d_global_to_vector(vc->rv3d, location, view);
- /* create a vector that is not orthogonal to view */
+ /* Create a vector that is not orthogonal to view. */
if (fabsf(view[0]) < 0.1f) {
nonortho[0] = view[0] + 1.0f;
@@ -538,23 +540,24 @@ static int project_brush_radius(ViewContext *vc, float radius, const float locat
nonortho[2] = view[2] + 1.0f;
}
- /* get a vector in the plane of the view */
+ /* Get a vector in the plane of the view. */
cross_v3_v3v3(ortho, nonortho, view);
normalize_v3(ortho);
- /* make a point on the surface of the brush tangent to the view */
+ /* Make a point on the surface of the brush tangent to the view. */
mul_v3_fl(ortho, radius);
add_v3_v3v3(offset, location, ortho);
- /* project the center of the brush, and the tangent point to the view onto the screen */
+ /* Project the center of the brush, and the tangent point to the view onto the screen. */
if ((ED_view3d_project_float_global(vc->ar, location, p1, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_global(vc->ar, offset, p2, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) {
- /* the distance between these points is the size of the projected brush in pixels */
+ /* The distance between these points is the size of the projected brush in pixels. */
return len_v2v2(p1, p2);
}
else {
- BLI_assert(0); /* assert because the code that sets up the vectors should disallow this */
+ /* Assert because the code that sets up the vectors should disallow this. */
+ BLI_assert(0);
return 0;
}
}
@@ -608,7 +611,7 @@ static bool sculpt_get_brush_geometry(bContext *C,
}
/* Draw an overlay that shows what effect the brush's texture will
- * have on brush strength */
+ * have on brush strength. */
static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
Brush *brush,
ViewContext *vc,
@@ -619,7 +622,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
bool primary)
{
rctf quad;
- /* check for overlay mode */
+ /* Check for overlay mode. */
MTex *mtex = (primary) ? &brush->mtex : &brush->mask_mtex;
bool valid = ((primary) ? (brush->overlay_flags & BRUSH_OVERLAY_PRIMARY) != 0 :
@@ -642,12 +645,12 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
GPU_matrix_push();
- /* brush rotation */
+ /* Brush rotation. */
GPU_matrix_translate_2f(x, y);
GPU_matrix_rotate_2d(-RAD2DEGF(primary ? ups->brush_rotation : ups->brush_rotation_sec));
GPU_matrix_translate_2f(-x, -y);
- /* scale based on tablet pressure */
+ /* Scale based on tablet pressure. */
if (primary && ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
const float scale = ups->size_pressure_value;
GPU_matrix_translate_2f(x, y);
@@ -675,7 +678,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
quad.xmax = BLI_rcti_size_x(&vc->ar->winrct);
quad.ymax = BLI_rcti_size_y(&vc->ar->winrct);
}
- /* Stencil code goes here */
+ /* Stencil code goes here. */
else {
if (primary) {
quad.xmin = -brush->stencil_dimension[0];
@@ -699,7 +702,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
GPU_matrix_rotate_2d(RAD2DEGF(mtex->rot));
}
- /* set quad color. Colored overlay does not get blending */
+ /* Set quad color. Colored overlay does not get blending. */
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -714,7 +717,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, overlay_alpha * 0.01f);
}
- /* draw textured quad */
+ /* Draw textured quad. */
immUniform1i("image", 0);
immBegin(GPU_PRIM_TRI_FAN, 4);
@@ -739,12 +742,12 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
}
/* Draw an overlay that shows what effect the brush's texture will
- * have on brush strength */
+ * have on brush strength. */
static bool paint_draw_cursor_overlay(
UnifiedPaintSettings *ups, Brush *brush, ViewContext *vc, int x, int y, float zoom)
{
rctf quad;
- /* check for overlay mode */
+ /* Check for overlay mode. */
if (!(brush->overlay_flags & BRUSH_OVERLAY_CURSOR)) {
return false;
@@ -777,7 +780,7 @@ static bool paint_draw_cursor_overlay(
quad.ymax = y + radius;
}
- /* scale based on tablet pressure */
+ /* Scale based on tablet pressure. */
if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
do_pop = true;
GPU_matrix_push();
@@ -795,9 +798,9 @@ static bool paint_draw_cursor_overlay(
immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, brush->cursor_overlay_alpha * 0.01f);
- /* draw textured quad */
+ /* Draw textured quad. */
- /* draw textured quad */
+ /* Draw textured quad. */
immUniform1i("image", 0);
immBegin(GPU_PRIM_TRI_FAN, 4);
@@ -980,7 +983,7 @@ static void paint_draw_curve_cursor(Brush *brush, ViewContext *vc)
GPU_line_smooth(true);
GPU_blend(true);
- /* draw the bezier handles and the curve segment between the current and next point */
+ /* Draw the bezier handles and the curve segment between the current and next point. */
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -994,7 +997,7 @@ static void paint_draw_curve_cursor(Brush *brush, ViewContext *vc)
int j;
PaintCurvePoint *cp_next = cp + 1;
float data[(PAINT_CURVE_NUM_SEGMENTS + 1) * 2];
- /* use color coding to distinguish handles vs curve segments */
+ /* Use color coding to distinguish handles vs curve segments. */
draw_bezier_handle_lines(pos, selec_col, &cp->bez);
draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
draw_rect_point(
@@ -1031,7 +1034,7 @@ static void paint_draw_curve_cursor(Brush *brush, ViewContext *vc)
immEnd();
}
- /* draw last line segment */
+ /* Draw last line segment. */
draw_bezier_handle_lines(pos, selec_col, &cp->bez);
draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
draw_rect_point(
@@ -1048,7 +1051,7 @@ static void paint_draw_curve_cursor(Brush *brush, ViewContext *vc)
}
/* Special actions taken when paint cursor goes over mesh */
-/* TODO: sculpt only for now */
+/* TODO: sculpt only for now. */
static void paint_cursor_on_hit(UnifiedPaintSettings *ups,
Brush *brush,
ViewContext *vc,
@@ -1056,9 +1059,9 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups,
{
float unprojected_radius, projected_radius;
- /* update the brush's cached 3D radius */
+ /* Update the brush's cached 3D radius. */
if (!BKE_brush_use_locked_size(vc->scene, brush)) {
- /* get 2D brush radius */
+ /* Get 2D brush radius. */
if (ups->draw_anchored) {
projected_radius = ups->anchored_size;
}
@@ -1071,15 +1074,15 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups,
}
}
- /* convert brush radius from 2D to 3D */
+ /* Convert brush radius from 2D to 3D. */
unprojected_radius = paint_calc_object_space_radius(vc, location, projected_radius);
- /* scale 3D brush radius by pressure */
+ /* Scale 3D brush radius by pressure. */
if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
unprojected_radius *= ups->size_pressure_value;
}
- /* set cached value in either Brush or UnifiedPaintSettings */
+ /* Set cached value in either Brush or UnifiedPaintSettings. */
BKE_brush_unprojected_radius_set(vc->scene, brush, unprojected_radius);
}
}
@@ -1142,7 +1145,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr,
for (cur[1] = start[1]; cur[1] <= end[1]; cur[1]++) {
for (cur[2] = start[2]; cur[2] <= end[2]; cur[2]++) {
if (!cur[0] && !cur[1] && !cur[2]) {
- /* skip tile at orgLoc, this was already handled before all others */
+ /* Skip tile at orgLoc, this was already handled before all others. */
continue;
}
tile_pass++;
@@ -1168,14 +1171,14 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
for (int i = 0; i <= symm; i++) {
if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
- /* Axis Symmetry */
+ /* Axis Symmetry. */
flip_v3_v3(location, true_location, (char)i);
cursor_draw_point_screen_space(gpuattr, ar, location, ob->obmat, 3);
- /* Tiling */
+ /* Tiling. */
cursor_draw_tiling_preview(gpuattr, ar, location, sd, ob, radius);
- /* Radial Symmetry */
+ /* Radial Symmetry. */
for (char raxis = 0; raxis < 3; raxis++) {
for (int r = 1; r < sd->radial_symm[raxis]; r++) {
float angle = 2 * M_PI * r / sd->radial_symm[(int)raxis];
@@ -1311,8 +1314,8 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
return;
}
- /* can't use stroke vc here because this will be called during
- * mouse over too, not just during a stroke */
+ /* Can't use stroke vc here because this will be called during
+ * mouse over too, not just during a stroke. */
ViewContext vc;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
@@ -1320,7 +1323,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
return;
}
- /* skip everything and draw brush here */
+ /* Skip everything and draw brush here. */
if (brush->flag & BRUSH_CURVE) {
paint_draw_curve_cursor(brush, &vc);
return;
@@ -1330,20 +1333,20 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
get_imapaint_zoom(C, &zoomx, &zoomy);
zoomx = max_ff(zoomx, zoomy);
- /* set various defaults */
+ /* Set various defaults. */
const float *outline_col = brush->add_col;
const float outline_alpha = brush->add_col[3];
float translation[2] = {x, y};
float final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
- /* don't calculate rake angles while a stroke is active because the rake variables are global
+ /* Don't calculate rake angles while a stroke is active because the rake variables are global
* and we may get interference with the stroke itself.
- * For line strokes, such interference is visible */
+ * For line strokes, such interference is visible. */
if (!ups->stroke_active) {
paint_calculate_rake_rotation(ups, brush, translation);
}
- /* draw overlay */
+ /* Draw overlay. */
bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
if (ups->draw_anchored) {
@@ -1353,9 +1356,12 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
ups->anchored_initial_mouse[1] + ar->winrct.ymin);
}
- /* make lines pretty */
+ /* Make lines pretty. */
GPU_line_width(2.0f);
- GPU_blend(true); /* TODO: also set blend mode? */
+
+ /* TODO: also set blend mode? */
+ GPU_blend(true);
+
GPU_line_smooth(true);
if (use_2d_cursor) {
@@ -1364,45 +1370,46 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUniformColor3fvAlpha(outline_col, outline_alpha);
- /* draw brush outline */
+ /* Draw brush outline. */
if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
imm_draw_circle_wire_2d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
- /* outer at half alpha */
+ /* Outer at half alpha. */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
GPU_line_width(1.0f);
imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40);
}
- else { /* 3d painting */
+ else {
+ /* 3D Painting. */
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* TODO: as sculpt and other paint modes are unified, this
- * special mode of drawing will go away */
+ * special mode of drawing will go away. */
Object *obact = vc.obact;
SculptSession *ss = obact ? obact->sculpt : NULL;
if ((mode == PAINT_MODE_SCULPT) && ss) {
float location[3];
int pixel_radius;
- /* test if brush is over the mesh */
+ /* Test if brush is over the mesh. */
bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
if (BKE_brush_use_locked_size(scene, brush)) {
BKE_brush_size_set(scene, brush, pixel_radius);
}
- /* check if brush is subtracting, use different color then */
+ /* Check if brush is subtracting, use different color then */
/* TODO: no way currently to know state of pen flip or
- * invert key modifier without starting a stroke */
+ * invert key modifier without starting a stroke. */
if (((ups->draw_inverted == 0) ^ ((brush->flag & BRUSH_DIR_IN) == 0)) &&
BKE_brush_sculpt_has_secondary_color(brush)) {
outline_col = brush->sub_col;
}
- /* only do if brush is over the mesh */
+ /* Only do if brush is over the mesh. */
if (hit) {
paint_cursor_on_hit(ups, brush, &vc, location);
}
@@ -1413,12 +1420,12 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
if (ups->stroke_active && BKE_brush_use_size_pressure(brush) && mode != PAINT_MODE_SCULPT) {
imm_draw_circle_wire_3d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
- /* outer at half alpha */
+ /* Outer at half alpha. */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
- /* Only sculpt mode cursor for now */
- /* Disable for PBVH_GRIDS */
+ /* Only sculpt mode cursor for now. */
+ /* Disable for PBVH_GRIDS. */
bool is_multires = ss && ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
SculptCursorGeometryInfo gi;
@@ -1426,13 +1433,13 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
int prev_active_vertex_index = -1;
bool is_cursor_over_mesh = false;
- /* Update the active vertex */
+ /* Update the active vertex. */
if ((mode == PAINT_MODE_SCULPT) && ss && !ups->stroke_active) {
prev_active_vertex_index = ss->active_vertex_index;
is_cursor_over_mesh = sculpt_cursor_geometry_info_update(
C, &gi, mouse, (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE));
}
- /* Use special paint crosshair cursor in all paint modes*/
+ /* Use special paint crosshair cursor in all paint modes. */
wmWindow *win = CTX_wm_window(C);
WM_cursor_set(win, WM_CURSOR_PAINT);
@@ -1459,7 +1466,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
wmViewport(&ar->winrct);
- /* Draw 3D active vertex preview with symmetry*/
+ /* Draw 3D active vertex preview with symmetry. */
if (len_v3v3(gi.active_vertex_co, gi.location) < rds) {
cursor_draw_point_with_symmetry(pos, ar, gi.active_vertex_co, sd, vc.obact, rds);
}
@@ -1490,7 +1497,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
}
- /* Draw 3D brush cursor */
+ /* Draw 3D brush cursor. */
GPU_matrix_push_projection();
ED_view3d_draw_setup_view(CTX_wm_window(C),
CTX_data_depsgraph_pointer(C),
@@ -1521,7 +1528,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
imm_draw_circle_wire_3d(pos, 0, 0, rds * clamp_f(brush->alpha, 0.0f, 1.0f), 80);
GPU_matrix_pop();
- /* Update and draw dynamic mesh preview lines */
+ /* Update and draw dynamic mesh preview lines. */
GPU_matrix_push();
GPU_matrix_mul(vc.obact->obmat);
if (brush->sculpt_tool == SCULPT_TOOL_GRAB && (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) &&
@@ -1532,7 +1539,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
}
- /* Draw pose brush line preview */
+ /* Draw pose brush line preview. */
if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f);
GPU_line_width(2.0f);
@@ -1554,9 +1561,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
else {
/* Draw default cursor when the mouse is not over the mesh or there are no supported
- * overlays active */
+ * overlays active. */
GPU_line_width(1.0f);
- /* Reduce alpha to increase the contrast when the cursor is over the mesh */
+ /* Reduce alpha to increase the contrast when the cursor is over the mesh. */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.8);
imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 80);
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.35f);
@@ -1571,7 +1578,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
if (vc.obact->sculpt->cache && !vc.obact->sculpt->cache->first_time) {
wmViewport(&ar->winrct);
- /* Draw cached dynamic mesh preview lines */
+ /* Draw cached dynamic mesh preview lines. */
if (brush->sculpt_tool == SCULPT_TOOL_GRAB && (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX) &&
!is_multires) {
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && ss->deform_modifiers_active) {
@@ -1615,7 +1622,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
}
else {
- /* Draw default cursor in unsupported modes */
+ /* Draw default cursor in unsupported modes. */
GPU_line_width(1.0f);
imm_draw_circle_wire_3d(pos, translation[0], translation[1], final_radius, 40);
}
@@ -1623,7 +1630,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUnbindProgram();
- /* restore GL state */
+ /* Restore GL state. */
GPU_blend(false);
GPU_line_smooth(false);
}
@@ -1639,7 +1646,7 @@ void paint_cursor_start(bContext *C, bool (*poll)(bContext *C))
CTX_wm_manager(C), SPACE_TYPE_ANY, RGN_TYPE_ANY, poll, paint_draw_cursor, NULL);
}
- /* invalidate the paint cursors */
+ /* Invalidate the paint cursors. */
BKE_paint_invalidate_overlay_all();
}