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authorPablo Dobarro <pablodp606@gmail.com>2019-11-27 04:02:18 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-11-27 19:17:46 +0300
commit9251b077203c763f1be83505ed0a4d1e19dab947 (patch)
tree1386056411e0a98e7ab0c116f6df6df515b34dda /source/blender/editors/sculpt_paint/paint_cursor.c
parent0e4014ef9215ffe38108b7596a29bd3c5c41bbd1 (diff)
Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a fundamental property that defines the behavior of a brush, so it does not make sense to have it unified across all brushes. This applies both for sculpting and painting. Some of the new 2.82 brushes need pressure/size or pressure/alpha to be enabled to work propely, while others don't. Users should not be switching on and off this property manually when changing brushes if they want to use unified size. This is also causing that some users are using the brushes with an incorrect configuration. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6291
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 78c9980134f..856072ec47a 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -648,7 +648,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
GPU_matrix_translate_2f(-x, -y);
/* scale based on tablet pressure */
- if (primary && ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (primary && ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
const float scale = ups->size_pressure_value;
GPU_matrix_translate_2f(x, y);
GPU_matrix_scale_2f(scale, scale);
@@ -778,7 +778,7 @@ static bool paint_draw_cursor_overlay(
}
/* scale based on tablet pressure */
- if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
do_pop = true;
GPU_matrix_push();
GPU_matrix_translate_2fv(center);
@@ -1075,7 +1075,7 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups,
unprojected_radius = paint_calc_object_space_radius(vc, location, projected_radius);
/* scale 3D brush radius by pressure */
- if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
unprojected_radius *= ups->size_pressure_value;
}
@@ -1362,7 +1362,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUniformColor3fvAlpha(outline_col, outline_alpha);
/* draw brush outline */
- if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush)) {
imm_draw_circle_wire_2d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
@@ -1407,8 +1407,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
immUniformColor3fvAlpha(outline_col, outline_alpha);
- if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush) &&
- mode != PAINT_MODE_SCULPT) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(brush) && mode != PAINT_MODE_SCULPT) {
imm_draw_circle_wire_3d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */