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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
commitb4d053efc75424fca4b413ac1bc7a7e826fac629 (patch)
tree80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/sculpt_paint/paint_cursor.c
parent349946bd010b1112b13c8594aabfb318c330bc0d (diff)
Gawain API naming refactor
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index d48b6f86831..a9b4df81277 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -660,9 +660,9 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
}
/* set quad color. Colored overlay does not get blending */
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (col) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -676,7 +676,7 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
/* draw textured quad */
immUniform1i("image", GL_TEXTURE0);
- immBegin(PRIM_TRIANGLE_FAN, 4);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
immAttrib2f(texCoord, 0.0f, 0.0f);
immVertex2f(pos, quad.xmin, quad.ymin);
immAttrib2f(texCoord, 1.0f, 0.0f);
@@ -745,9 +745,9 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush,
gpuTranslate2f(-center[0], -center[1]);
}
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- unsigned int texCoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -758,7 +758,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush,
/* draw textured quad */
immUniform1i("image", GL_TEXTURE0);
- immBegin(PRIM_TRIANGLE_FAN, 4);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
immAttrib2f(texCoord, 0.0f, 0.0f);
immVertex2f(pos, quad.xmin, quad.ymin);
immAttrib2f(texCoord, 1.0f, 0.0f);
@@ -819,7 +819,7 @@ BLI_INLINE void draw_tri_point(
{co[0] + w, co[1] - w},
};
- immBegin(PRIM_LINE_LOOP, 3);
+ immBegin(GWN_PRIM_LINE_LOOP, 3);
immVertex2fv(pos, tri[0]);
immVertex2fv(pos, tri[1]);
immVertex2fv(pos, tri[2]);
@@ -828,7 +828,7 @@ BLI_INLINE void draw_tri_point(
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glLineWidth(1.0f);
- immBegin(PRIM_LINE_LOOP, 3);
+ immBegin(GWN_PRIM_LINE_LOOP, 3);
immVertex2fv(pos, tri[0]);
immVertex2fv(pos, tri[1]);
immVertex2fv(pos, tri[2]);
@@ -863,7 +863,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
glLineWidth(3.0f);
- immBegin(PRIM_LINE_STRIP, 3);
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
immVertex2fv(pos, bez->vec[0]);
immVertex2fv(pos, bez->vec[1]);
immVertex2fv(pos, bez->vec[2]);
@@ -877,7 +877,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez
else {
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
}
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex2fv(pos, bez->vec[0]);
immVertex2fv(pos, bez->vec[1]);
immEnd();
@@ -888,7 +888,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez
else {
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
}
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex2fv(pos, bez->vec[1]);
immVertex2fv(pos, bez->vec[2]);
immEnd();
@@ -905,7 +905,7 @@ static void paint_draw_curve_cursor(Brush *brush)
glEnable(GL_BLEND);
/* draw the bezier handles and the curve segment between the current and next point */
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -936,7 +936,7 @@ static void paint_draw_curve_cursor(Brush *brush)
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
glLineWidth(3.0f);
- immBegin(PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
+ immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
immVertex2fv(pos, v[j]);
}
@@ -944,7 +944,7 @@ static void paint_draw_curve_cursor(Brush *brush)
immUniformColor4f(0.9f, 0.9f, 1.0f, 0.5f);
glLineWidth(1.0f);
- immBegin(PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
+ immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
immVertex2fv(pos, v[j]);
}
@@ -1089,7 +1089,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
glEnable(GL_BLEND); /* TODO: also set blend mode? */
glEnable(GL_LINE_SMOOTH);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* set brush color */