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authorPablo Dobarro <pablodp606@gmail.com>2020-03-06 18:00:33 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-06 18:00:33 +0300
commitf2f8c5b2bd984f1034f4ba9999bdc5d3fe72d45a (patch)
tree6d2e19a727e917eb4ebe6734f210316ef6c8a472 /source/blender/editors/sculpt_paint/paint_cursor.c
parent40ac8250b246743f73010152671b9e60c83c8883 (diff)
Cleanup: Move Multiplane Scrape brush to its own file
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c66
1 files changed, 1 insertions, 65 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 963fc556827..07dfa970404 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1223,70 +1223,6 @@ static void sculpt_geometry_preview_lines_draw(const uint gpuattr, SculptSession
}
}
-static void sculpt_multiplane_scrape_preview_draw(const uint gpuattr,
- SculptSession *ss,
- const float outline_col[3],
- const float outline_alpha)
-{
- float local_mat_inv[4][4];
- invert_m4_m4(local_mat_inv, ss->cache->stroke_local_mat);
- GPU_matrix_mul(local_mat_inv);
- float angle = ss->cache->multiplane_scrape_angle;
- if (ss->cache->pen_flip || ss->cache->invert) {
- angle = -angle;
- }
-
- float offset = ss->cache->radius * 0.25f;
-
- float p[3] = {0.0f, 0.0f, ss->cache->radius};
- float y_axis[3] = {0.0f, 1.0f, 0.0f};
- float p_l[3];
- float p_r[3];
- float area_center[3] = {0.0f, 0.0f, 0.0f};
- rotate_v3_v3v3fl(p_r, p, y_axis, DEG2RADF((angle + 180) * 0.5f));
- rotate_v3_v3v3fl(p_l, p, y_axis, DEG2RADF(-(angle + 180) * 0.5f));
-
- immBegin(GPU_PRIM_LINES, 14);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
-
- immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
-
- immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
-
- immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
-
- immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
-
- immEnd();
-
- immUniformColor3fvAlpha(outline_col, outline_alpha * 0.1f);
- immBegin(GPU_PRIM_TRIS, 12);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
- immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
-
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
- immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
- immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
-
- immEnd();
-}
-
static bool paint_use_2d_cursor(ePaintMode mode)
{
if (mode >= PAINT_MODE_TEXTURE_3D) {
@@ -1629,7 +1565,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
NULL);
GPU_matrix_push();
GPU_matrix_mul(vc.obact->obmat);
- sculpt_multiplane_scrape_preview_draw(pos, ss, outline_col, outline_alpha);
+ SCULPT_multiplane_scrape_preview_draw(pos, ss, outline_col, outline_alpha);
GPU_matrix_pop();
GPU_matrix_pop_projection();
}