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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:58:48 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:58:58 +0300
commit5502517c3c12086c111ae5477fae9c0d2eb8a84c (patch)
tree07a1978b5b81b5c1679a002111457acf73561a37 /source/blender/editors/sculpt_paint/paint_cursor.c
parent827dfd76dddec962e67825815931d4f2953c741b (diff)
Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to use the mesh symmetry by default to have a consistent tool behavior between all modes and when switching objects. Reviewed By: brecht, mano-wii, campbellbarton Maniphest Tasks: T79785 Differential Revision: https://developer.blender.org/D8587
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 55abb269660..69b2a7d1fbb 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1090,7 +1090,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
Object *ob,
const float radius)
{
- const char symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
float location[3], symm_rot_mat[4][4];
for (int i = 0; i <= symm; i++) {