diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-16 05:16:10 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-16 19:01:44 +0300 |
commit | 5099cbeec9c481600e359e95a806a3393ba4ab0d (patch) | |
tree | aa20597f4760b5f1b77356e30e90ce6a5c914874 /source/blender/editors/sculpt_paint/paint_cursor.c | |
parent | 436d38bb548d904200337d58720552b6f78555cb (diff) |
Cleanup: GPU: Move depth/color masks functions to GPU_state
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index be7b824fc3e..527d73ca725 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -638,8 +638,8 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups, if (load_tex(brush, vc, zoom, col, primary)) { GPU_blend(true); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glDepthMask(GL_FALSE); + GPU_color_mask(true, true, true, true); + GPU_depth_mask(false); glDepthFunc(GL_ALWAYS); if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { @@ -758,8 +758,8 @@ static bool paint_draw_cursor_overlay( float center[2]; GPU_blend(true); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glDepthMask(GL_FALSE); + GPU_color_mask(true, true, true, true); + GPU_depth_mask(false); glDepthFunc(GL_ALWAYS); if (ups->draw_anchored) { |