diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/editors/sculpt_paint/paint_cursor.c | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 4d885364440..08733a26187 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -348,7 +348,8 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima if (!target->overlay_texture) { eGPUTextureFormat format = col ? GPU_RGBA8 : GPU_R8; - target->overlay_texture = GPU_texture_create_2d(size, size, format, NULL, NULL); + target->overlay_texture = GPU_texture_create_2d( + "paint_cursor_overlay", size, size, 1, format, NULL); GPU_texture_update(target->overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer); if (!col) { @@ -466,7 +467,8 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) BLI_task_parallel_range(0, size, &data, load_tex_cursor_task_cb, &settings); if (!cursor_snap.overlay_texture) { - cursor_snap.overlay_texture = GPU_texture_create_2d(size, size, GPU_R8, NULL, NULL); + cursor_snap.overlay_texture = GPU_texture_create_2d( + "cursor_snap_overaly", size, size, 1, GPU_R8, NULL); GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer); GPU_texture_swizzle_set(cursor_snap.overlay_texture, "rrrr"); |