diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-04 23:56:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | bac4606937514405641659d91a30bf3e6832cdf7 (patch) | |
tree | 740db8bff5e694c2e9f943f928e08030925d0fcf /source/blender/editors/sculpt_paint/paint_cursor.c | |
parent | 7d4adbdfaba4f23b2adbf96f97ce18806aca31c8 (diff) |
Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 0486fc9fe0f..4d885364440 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -348,8 +348,8 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima if (!target->overlay_texture) { eGPUTextureFormat format = col ? GPU_RGBA8 : GPU_R8; - target->overlay_texture = GPU_texture_create_nD( - size, size, 0, 2, buffer, format, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL); + target->overlay_texture = GPU_texture_create_2d(size, size, format, NULL, NULL); + GPU_texture_update(target->overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer); if (!col) { GPU_texture_swizzle_set(target->overlay_texture, "rrrr"); @@ -466,8 +466,8 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) BLI_task_parallel_range(0, size, &data, load_tex_cursor_task_cb, &settings); if (!cursor_snap.overlay_texture) { - cursor_snap.overlay_texture = GPU_texture_create_nD( - size, size, 0, 2, buffer, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL); + cursor_snap.overlay_texture = GPU_texture_create_2d(size, size, GPU_R8, NULL, NULL); + GPU_texture_update(cursor_snap.overlay_texture, GPU_DATA_UNSIGNED_BYTE, buffer); GPU_texture_swizzle_set(cursor_snap.overlay_texture, "rrrr"); } |